Sean,
In the case of Burnham, if those 6 greens are noticeably “better” than the other 12, then no, it’s not enough to call it a great set. But what makes them that much better?
Are they cool only because they have movement and look cool? Or do those 6 affect play and the other 12 don’t?
Deal’s greens definitely have a bunch of cool movement. Couldn’t tell you off hand whether that adds to the approach play or just adds to the fun of putting on them…. I do agree that wind is overplayed in general though. Once you are building gathering slopes as opposed to a bunch of fast, shedding crowns, you can design good undulating links greens even for 25mph winds.
Ally
It's hard for me to imagine a great green which doesn't effect approach play. Hell, tons of OK greens achieve this.
In the case of Burnham
3 is a classic punchbowl with the added twist of two mini punchbowls short of the green which make it difficult to trundle balls onto the green.
7 has a well disguised ridge running thru the green which completely dominates shot making.
9 is a cool plateau green with a false front, lower back right bowl protected by sand and higher flat areas left protected by sand. Choices depend on how aggressive you want to be, knowing that playing safe will likely leave a difficult two putt.
11 is basically an extension of the fairway with a few subtle tiers. It's easy to be left with long putts because the trouble is left and right.
15 is on of the best greens I have ever seen. It is a bit crazy with multiple movements, kind of mimics the fairway. Very, very unusual sunken green.
16 has three bold tiers with a spine running through the middle tier which fades away toward the rear. Because the the wall separating the 1st and 2nd tiers is so high, you have to decide the ball flight or if you want want the approach to get much higher than 10 feet off the ground. Plenty of space to rear which is often not a bad place to be...a difficult choice for many to make.
Ciao