It seems that Gil Hanse is partial to them, as Craighead at Crail has similar to this posted pic of Castle Stuart. There are really too many to recall of variations of pre-green humps, bumps, hollows, and noses, but I tend to like them as long as they aren't overdone if they are constructed. Of course they are always more pleasing if you know they are basically lay-of-the-land original contours as nature formed them. But, it seems to me that if it is a purposefully constructed and placed as a nose directly in front of a green that simply and basically deflects approach shots left or right generally to more trouble and hazards like water just one side of a green, and sand the other, with very penal recovery after the deflection, then I guess it gets over the top if the green isn't big enough to give the player a reasonable chance to fly the nose and get it stopped to a designed intentional area the architect envisions as 'one' option to reward a nice approach. Anotherwords, it shouldn't get tediously penal and always too dicey. The size and shape of the green behind the fore-green contours should make sense in relation to the quirk leading onto it.