I'm fascinated by the idea of a hole that, even sans wind, should pretty much always be played along the ground. Where from tee to green the smart play is overwhelmingly ground-based and attempting an aerial attack is downright dumb.
Are there any that you think fit this description, and if not, how would you design one?
There are elements of the 6th at Mullion, seen in Ed Tilley's recent thread, that, if exaggerated, could be a candidate:
http://www.golfclubatlas.com/forum/index.php/topic,60349.0.htmlThe hole is steeply downhill, with OB long-right of the green. I haven't played it, but the OB looks to be much easier to find if you tried to bomb it all the way instead of just running it down.
If I were to design one that almost
forces you to play it low, I would take elements of that hole to an extreme. For example:
a par 3 that's downhill enough, and long enough, to make judging the distance in the air and picking the right club difficult.
a narrow bunker right behind the green, but OB immediately behind that—so a shot that's 10 yards too long in the air is OB, but if it runs long on the ground, it merely rolls into the bunker.
mounding just short of the green that helps slow down any too-hot ground shots but gives an unwanted turbo boost to any aerial shots that catch its far side.
the smartest play is simply to punch your shot along the ground and watch it make its way down, Plinko-style.