I slipped out to a local public course for a Sunday afternoon practice round. I happened to get paired up with a threesome consisting of an older couple who moved the ball along fine, and a women who was new to the game. I learned that the new player had taken lessons, spent quite a bit of time on ranges, and probably had played a real course a dozen times or so. We got around a course that was not terribly busy in under 4.5 hours. However, the new player and her 2 companions really didn't have a relaxed round, or have time to concentrate on their play. They were very aware of pace of play and often hurried shots, picking up after getting to “double par”. We were never pushed by the group behind us, who probably waited for us on 3 or 4 holes total. We did have a full hole open in front of us many times. It left me wondering what enjoyment they got out of the game of golf.
Coming home and reading the latest in the “millennials thread” about pace of play got me thinking about ways courses might make it easier for beginners. Out of character for me, I don't seem to have the answer
Could “beginner time” periods be set aside, where the expectation was that play would be “relaxed” (Slow)? - Some of these would need to be on weekends, rather than the obvious weekday slow periods.
I do think that “beginner tees” would help. Cut par 3's down under 100 yards, par 4's under 250, par 5's under 350.
I'm not sure about “beginner courses” such as executive courses, par 3 courses, or no-hazard 9-hole courses are feasible. While beginners might play them, I don't see examples of these currently operating as sustainable businesses.
Maybe a fun set of USGA “beginner rules”? Try 1 shot from a bunker & then toss the ball out. Preferred lies everywhere. 4 putt maximum. Try 1 shot over a hazard & then drop on the other side. “Call for help” - let another player hit a shot for you once per hole. Etc.
Finally, I'm sure that architect can comment on possibilities in design to aid beginners. Perhaps a different line of play from beginner tee to green?
Like I said, I don't have the answer. I do think that finding ways to make it easier for new players would help the game. I'm sure some will say that they didn't need help learning the game. It's the other folks, who tried & left, that we're aiming at.