Don - it strikes me that good courses and good architects manage to balance playability and strategy and risk-reward and aesthetics/style and flow and challenge and interest so that no one element suffers unduly at the expense of any other. I like my risk-reward "understated", because I find that when it is that element of the architecture/design is usually in balance with all the others. The "absolute/heroic" approach, on the other hand, seems almost invariably to cost something, i.e. to take away from/be detrimental to one or more of the other design elements, and so for me is not worth the jolt of fun/excitment that sometimes comes with a do or die situation. I don't want to confront a much longer walk, or an unnatural and unattractive feature, or an uninteresting and obvious choice as the price I have to pay for having a make or break shot -- because, after all, whether I make it or whether I'm broken by it doesn't really matter all that much, or at least not for very long. There's another 4 hours and some 80+ shots to go, and I would much prefer that the course work 'as a whole'.
Peter