Grant - your first post raises an issue that I've thought about before, but I come at it from a different angle. I have played few great courses, but even an average golfer like me plays a lot of golf holes over 20 years -- and, well, I just have rarely come across ANY golf hole that on ANY GIVEN DAY takes more than a few seconds to 'figure out'. Sure, that same hole on another day and with differing wind and turf conditions presents a DIFFERENT set of choices/options, but again it only takes a few seconds to figure THOSE out too. And that's because I'm not EVERY golfer playing under EVERY possible condition -- i.e. I'm just ME, playing RIGHT NOW, and I know my game well enough to know that I DON'T have 3 or 4 choices off the tee, I have 2 -- and one will be easier to execute but leave me a harder second and the other will be harder but will leave an easier/better angled second shot. And then I have to try to hit those shots well, which sometimes i do and sometimes I don't.
In other words: I think we tend to confuse a WELL DESIGNED hole, i.e. one that indeed does present different challenges to different players on different days, with a golf hole that is INTERESTING TO PLAY. The latter can be (and as I suggest, almost always IS) good and even great even though it takes the individual golfer on a specific day mere seconds to 'figure out'.
EDIT: Indeed, I'd suggest that many a golf hole and golf course in the modern era has been OVER DESIGNED precisely because the architect is attempting to make sure that EVERY golfer playing the course on ANY given day/condition will IMMEDIATELY AND ALWAYS come to the conclusion that the course "provides many options and strategic choices" - so fashionable and important and marketable has that phrase and concept become for just about everyone in the industry, including the majority of lazy and mediocre golf writers. And that's when we then get what appear to be Sudoku puzzles (wannabe Pete Dye courses, without Mr. Dye's talent and without his goal/context of challenging the world's best players) but that are in fact just over bunkered and over contoured and over everything, the net effect being they make NO ONE really happy, EVER.
Peter