I played this for the first time recently, and will admit to being a little bit disappointed. But, to be fair, I blame what I felt were sub-standard maintenance practices, rather than anything the architects have done. I did enjoy the architecture very much. Unfortunately, the fairways were left to grow really thick and long, making run-up shots essentially impossible. The hairy fairways also made it difficult to put any spin on the ball. Couple this with greens which were quite firm, and nobody in our group could hit and hold greens with any kind of consistency, making for a real frustrating afternoon.
Perhaps firmer and faster turf would have allowed to accommodate the ground game a bit more.
I really enjoyed the cape hole (#4?), the par-fives, the three par-3s on the back nine, and the short par-four on the front (#8?). The finishing holes were especially memorable to me. The par-fives really challenge the second shot as much as the first, even when laying up.
#6 and #15 were probably the two holes I didn't like as much. Perhaps my judgement of #15 is clouded by the well-struck hybrid approach I hit that landed softly on the bottom tongue of the green and still managed to roll well over the back.
I think CommonGround is the type of place that one learns to appreciate with time and local knowledge, and I do wish to give it another go-round in the future. I hope the course can grow in and mature with time. CG is a classic example of a course where firm and fast is essential. I didn't feel that the soft, long and lush fairways and tees did the course a whole lot of justice, and perhaps feel let down by my round as a result. I paid $55 and felt that that was a little bit overpriced for the conditions that I saw.