Every now and then the mudslinging between Matt and me yields a nugget. I think this is one such instance.
You did pan Black Mesa with a playability issue. I responded in kind and pointed out that the playability element is a distortion -- there's plenty of width and playability present.
Matt, would you agree that Pine Valley has plenty of width? Do you feel its playable for all levels of golfers?
George:
Define "playable for all levels of golfers?"
If you are talking about people who can't get a ball airborne or are people who propel divots further than what they hit a golf ball then PV, along with countless other courses, is not playable for them.
These folks need lessons before embarking on such desires. I don't see such persons as golfers -- they are just occupying time and space and would be no different than ski beginners who belong on bunny slopes and not double diamond ones.
PV has sufficient width to accomodate all levels of golfers -- I define golfers a good bit differently than people who simply play the game as a once-a-year diversion.
We discuss playability on here all the time, and often times in regard to the mythical ideal of "playable for all levels of golfers".
This exchange highlights what I believe is a crucial difference in my definition of playable and Matt's. Matt will of course correct me for this, but it seems from this ecxchange as though his notion of playable for all levels hinges entirely on width.
I believe the critical element of playable for all levels of golfers is to have some sort of realistic recovery shot from a bad miss. No architect can foresee all of the ridiculous mishits of the typical high handicapper. So rather than trying to put in sufficient width for something impossible to foresee or predict, I believe the most important element is to not leave death penalty situations, or even near death penalty situations. By death penalty, I mean the only real option is to dig in the bag for a new ball and start determining your drop area.
You can have 50 yard fairways all day long, but if reload and drop is a recurrent theme in a course, I believe it lacks playability for all levels of golfers.
"Take a lesson" seems like the last resort of the lazy architect, although in certain geographical circumstances, no architect can solve the problem.
(And, for the record, I can get the ball airborne, and generally hit the ball well past the giant divots I am prone to taking.
)
What say you?