Jeff
I am advocating actual ways to improve golf and in particular the skill to control and hopefully enjoy the game to its maximum. The severe hazards are fine, they make the golfer think, to pull his shot to overcome the obstacle, I get nor see any pleasure or for that matter see any great skill in hitting a long ball. I am reminded of Tiger at the 1st at Carnoustie in last years Open, he hit his ball into the water to the left of the fairway, proving that even the best do not possess the skill 100% of the time. Was it pressure or just too much power, whatever it affected his game.
To me a hazard is there to dissuade the golfer from taking that line of play and therefore be responsible for his shot. I see no problem in evacuating oneself from a bunker or other hazard by retreating backwards prior to commencing the struggle with the architect. That’s the penalty for not considering your route or game with due care and attention and the Architect is One Up by forcing you to make an error.
It’s a game Jeff and should not be made easier, golf has never been a walk in a park but is quickly becoming one or should I say a ride in the park.
I did not mention length because I believe central hazards will control distance by limiting initial drives from the Tee making 6,500-6,800yard course really playable and enjoyable by ALL. If golf was just about getting a ball down a hole in the least amount of strokes then I agree but that is and never has been what golf is all about, problem is that so many seem to have forgotten why they started playing the game in the first place, but then that’s my opinion.
John
Old Tom was a man of the people, he designed course for the average man with the holes becoming more testing as you played through. This is reflected in his design fee of £1per day which remained constant for 40 odd years, whilst others charged three to four times that amount including James Braid. Championship Courses in the 19th Century were the day to day course everyone could play, something we need to re-introduce today. The best players in those days played all the popular courses open to the average golfer, it’s slightly different today – pity.
So Yes, if the Architect is given the Green, light he can and should make a major difference and perhaps we should stop thinking that long distance means skill. Skill comes in after you make a poor shot to be able to get back into your game, that is golf and the golf I want to see.
Severe traps, no I don’t think so, but certainly another real test of the golfer resilience and ability to think golf as well as play. The name of the game is Mr Average not the Highest or Lowers Common Dominator – we should never forget that but it would seem that we have.
Melvyn,
I am not advocating making golf easier, although there is probably lots of room out there for easy courses in the marketplace.
My belief is that if you make fw hazards too difficult, so they guarantee loss of a stroke, that thinking is reduced. Most golfers will play defense and steer well clear. Now, if the hazard is a piece of cake, it will be ignored. But if we can strike that balance of 2/3 a chance to reach the green but 1/3 you won't if you get in a hazard, then I think we create the most temptation, and thus thought, strategy, intrigue, etc.
I think we do have to consider the common approach of stroke play in the US, whereas a deep, deep fw bunker only causes the lost of one hole in match play, it can put a golfer so far behind in stroke play that its clear he can never catch up, and the match could in essence be over.
Even in match play, getting back in the hole is the goal, as you say, after hitting a poor shot. If you have to play backwards, its less thrilling than pulling off a great recovery shot towards the green to stun your opponent and put the pressure back on him, isn't it?
Just MHO. And of course, I have always wanted to build a fw hazard as deep as the one on the 4th at Royal St. George, so I am certainly not set in stone about that.
But really, looking at the fw bunkers of any GA guy, I don't think they are wholesale more difficult than most of what's built today is it? Compare Tillie at SF or Mac at Cypress vs. comparable level courses now, like Muirfield Village, Pac Dunes, any Coore course, etc. Aren't they all in the same depth range?