and too much area given over to waste bunkers.
Sean-
What did you mean by this? There are too many waste areas on the course?
I love Tobacco Road and love to hear why others don't (I would blow up the first tee shot and the second shot to nine (same sand dune actually))
Chip-
Chip
There is an awful lot of waste area about the place. I always think of waste area as too indiscriminant a hazard and it seems to me that it replaces water in a modern sense. I am not overly keen. I would rather see well placed bunkers which make the golfer have to make a choice.
I think the point of many of the shots is that they are meant to LOOK ott, but in fact are not. I don't mind the opening shot at The Road, its the second which doesn't do anything for me.
There are a few awkward moments on the course, but I think #9 to be one of the best holes on the course. Its one of the few that looks a severe shot and is a severe shot. You get what you see.
The shots which perplex me are
the second to #1
the drive for #2 - I think the hole would be better without the forced carry or such a long forced carry - if they insist on the forced carry then the trees on the other side of the fairway should be taken out.
#8 - make the back right of the green accesible with the putter from the front bottom.
#11 - the front left can't be putt to the front right - jeepers, I guy takes on the risk of carrying the chasm and controlling the distance to this shallow green and can end up with no reward - thats hard cheese I can do without but in the variety I spose one of these type situations can stay if only for variety sake - given our culture of not chipping on greens I still think this is terribly clever
#12 - the trees beyond the right bunker which block a recovery
#13 - The drive is a mess - they should take out the trees to the right and create a par 4 imo - it would be tough, but the options would truly open for a lot more players
#15 - the left side of the green is way too severe to hit and hold with any club
#17 - not a bad hole, but I really dislike the concept of hitting then climbing back up to hit from practically the same spot for 18 - the hole isn't that good for its awkwardness
#18 - the drive is too severe - one must be long and straight for a view of what is a very difficult approach anyway - I don't mind it so much now, but in years to come I could see hating that hole and that isn't a good way to finish the round
All this sounds very critical, but somehow The Road pulls it off pretty well and that is all down the adventure of the design. I would rather see a bold design like The Road created with all its faults then not. I think archies can learn a lot from The Road
Ciao