Stupid question: How would you spend your dollars if designing a course on a budget you believed to be ridiculously low? I am interested in which "design rule" or rules you might adopt. Read on...
A few days ago, in commenting on the Nicklaus redesign of N Palm Beach CC, Cary Lichtenstein made a point I hadn't really thought of.
He noted that Nicklaus appeared to spend the bulk of his budget on making the last
two holes of each nine memorable (bunkering, greens, lots of elevation change / movement, etc.).
I found Cary's comment very interesting on two fronts:
1. As a budget strategy
2. As an example of "narrative" in golf course design. Last summer,
Ian Andrew mentioned re: Ailsa that he would have routed it
differently. Specifically, he would have brought the golfer to the
Irish Sea in the middle holes, then turned us away, and finally return
us back towards the end of the round. The idea being one of dramatic
climax followed by denouement, then repeated. Kinda like…
When Cary made his comment, I thought back to the movie, "The Terminator," in which then-on-a-budget director James Cameron (those were the days!) spent his special effects budget on really just one effect: the endoskeleton of the terminator that is revealed only in the final minutes of the movie. Cameron's logic was in the question, "What does the audience really need to see?"
He figured they would accept the concept of time travel, for example,
and therefore didn't need to see a time machine. With his question
answered (endoskeleton), he put it at the climax of the movie, because that's where it would contribute to the narrative; i.e., amp the tension.
Now, suppose you were designing a course on a brutally-tight budget: you had, say 60% *less* money than you felt would have been ideal to spend, given the natural features and contours of the property, on "strategic" design elements such as elevation changes, green contouring and bunkers -- in other words, beyond such basics as drainage, cart paths, etc.
And this goes for "minimalists," too; in other words, you'd be given only 40% of the budget *you* wanted![/b]
(We'll assume you've taken the job anyway because you want to give back to the community and relive the lean, hungry years of your early career!)
So here's the question: In these circumstances, what "prime rule" would you use as your guide?
One would be what I'd call "Cary's Terminator": decide what the golfer "needed to experience" (dramatic / amped-up holes), then locate them at the terminus of the two nines.
Another might be, "rolls in greens": blow the entire budget on green movement, leaving a pittance for a handful of fairway bunkers across the entire course.
Another might be, "one decision per hole." Here you might put one bunker somewhere that forced most golfers to make some type of choice. An example might be a bunker right in the middle of the fairway that golfers had to negotiate off the tee.
There must be more. If you have any ideas, tell us also whether you'd
try to spread them across as many holes as possible, in which case
you'd have to go "lite," or you'd try to concentrate them on a few
holes. Also, tell us why!
Gotta run now...
Mark