Tom Paul posted a quote from Bobby Jones in the Crane versus Behr lengthy on going thread that I found interesting and relative to another debate that has also been lengthy and ongoing....but this one has been internal.
It challenges the design constraints I feel while responding to fixed points in the mid bodies of holes and the strategies of play [or lack of them], that emanate from these points.
These are Bobby Jones' words:
“Employing a comparison with our own best golf courses in America, I have found that most of our courses, especially inland, may be played correctly the same way round after round. The holes really are laid out scientifically; visibility is stressed; you can see what you have to do virtually all the time, and once you learn how to do it, you can just go right ahead, next day and the next day and the day after that.
“Not at St. Andrews. The course is broad and open, and the rough is distant, and the fairways confront you in every direction. The greens are huge. And with all that, and with almost all the visible universe to shoot into, you may plume yourself on any round of 72 or 75 that falls to your fortune there. From tee after tee, you are offered almost all the real estate you can cover with your drive. But you would better place that drive with some thought and exactness, or your second shot will be a terror. The fourteenth hole, for example—I think it perhaps the finest on the course---may be played four different ways, all correct and widely at variance, according to the wind. And the wind is a worthy foe. It is just as likely to oppose you all the way out, and turn as you turn, and battle you all the way back. Or it may follow you around the entire horseshoe. You must use something besides shots and clubs, playing St. Andrews. I can learn more golf in a week on that course than in a year on many a sterling championship test in America."
I like what he is suggesting here.....not so much about the wind....but more about options of play.
I think it also corresponds well with one of TP's posts about designing a hole with match play options more in mind than a hole with specific dictates.
I have identified four basic hole types.....none of which depend on fixed points of play.
I call them the Curves of Charm and Dueling Diagonals.
The Curves of Charm, or CC's, have three main types, all of which have reverse versions....the 'S', the 'C', and the 'J'.....and their hazard placement responds to the curving nature of the holes...along the edges or even in the middles.
These layouts can be subtle or exaggerated.
The key is that they flow....unlike a dog leg.
The Dueling Diagonals, or DD's, are needed to create holes whose hazards require a less sinuous element, but are more like a series of diagonal hurdles.
DD's are generally more parallel than opposing.
Opposing diagonals of play are better classified as an 'S' curve.
What I find exciting about these fours types of hole layouts is that they can all fit into a straight corridor, or a curving one....given proper width....and that the main elements they create are essentially 'Cape Hole' strategies that allow the players skill level, or the conditions of the day, to make decisions that are not as dependent on an ideal fixed point in the field.
I think in the future I might abandon putting out turn points in the field, and just fix the beginning and ending points of the hole.