ed near supreme control over the point of view the golfer has of facing the challenges of the hole. What are some examples of the architect using this control in a good way? A bad one? What defines the good and bad?
Good question, but most the answers might deserve there own thread.
Bad:
- Excessive multiple tees are crutches for poor architecture that cannot provide and interesting challenge to multiple skill levels of golfers. Almost always the hole is neither enjoyable nor does it make sense from some or most of the tees.
- In a similar vein, multiple tees are used to mask the glaring differences between the games of big hitters and short hitters brought on by adancements in technology that disproportionately benefit the big hitter.
-Excessive multiple tees also damage comradery and flow of the game. Golfers of differing abilities supposedly playing together might be a short par 3 yards apart on many tees.
- It seems most tees step up in elevation from the front tee to the back tee, thus almost always providing the longest hitters the best view of the holes and a relatively downhill shot to boot, while leaving shorter hitter with limited vision and a much more level (or sometimes even uphill) tee shot. This makes no sense to me. The advantage of seeing and hitting downhill often far outweighs the extra burden of having to hit it a dozen extra yards or so, especially when the person playing the back is probably extraordinarlily long in the first place. I imagine it is much more challenging to pull off, but designers ought not to always take the easy way out. They should try and put the back tees lower, even if it gives the big hitters an awkward shot with a less than ideal view. The short hitters have to deal with this most of the time!
- I haven't read it in a couple of years, but I think that Fazio wrote something very similar to what you wrote in his book. The tee is the one place the architect has total control of the golfer's point of view. If I remember correctly, Fazio picks and builds his tees with this in mind, so as to maximize the aesthetic value of the view from the tee. In other words, if I remember correctly, he tries to build tees from which beautiful photographs can be taken. While opinions may differ, and as much as I enjoy an occasional elevated tee with a nice view, I'd prefer that the designer be a bit more focused on building holes that are fun to play rather than nice to look at. Definitely aesthetics matter, but I don't think the aeshetics ought to always outweigh the golf when it comes to tee placement. But that is just my opinion. that with the playing experience than the viewing experience. While opinions may differ, in my opinion.
-- Of course tees that require a long walk.
Good:
-Tees that do not call attention to themselves.
-Tees that fit in with the surrounds and style of the course.
-Fewer tees that all provide interesting and exciting challenges to golfers of different levels.
-Similarly tees used to create courses within courses, where the front tees were not just for hacks, but were meant to offer different challenges to all levels of player. Think Thomas' plan for LACC that unfortunately was never fully implimented (that I know of.)
-Tees that are level with the surrounding ground.
-Lower back tees.