Gil Hanse made an interesting comment last night at the Tufts Archive fundraiser regarding designing to encourage "offensive" golf. He likened the golfers as "playing offense" while the architect is "playing defense" or the "defensive coordinator". Gil said when you build a hole where a shot can yield multiple outcomes of varying degrees, a player will be encouraged to "go for it" when he determines that he can live with most of the outcomes, even if some of them might be bad. And thus is okay with taking the risk.
For instance, a player on Pinehurst #2 might consider taking an aggressive line off the tee. The resulting shot could be: in the fairway (good), right off the fairway in sandy area (not as good as fairway but still decent depending on ability), in the sandy area next to but not obstructed by wiregrass (not as good as not impossible to play), right behind wiregrass (blocked out, could cost a stroke if only play is to slightly advance the ball), or actually in the wiregrass (f&cked!).
Gil said if there are 5 outcomes and the player is okay with 3 of them, he might be willing to take on the risk for the shot. In contrast, a fairway surrounded by deep rough only has 2 outcomes, one good and one bad.
The key is that this all depends on the player's assessment of the likelihood of the various outcomes, as well as their own assessment of their ability to handle each of the outcomes. And we know golfers are very good at determining their own abilities!
Tom Doak has said on here that many good players are actually very conservative even when taking into account "risk/reward". If you give them a diagonal hazard off the tee they will simply aim to the safe side and try to work the ball to a more advantageous position. Worst case scenario the ball stays on its original line.
If a pin is tucked the player will aim to the safe part of the green and try to work the ball towards the pin. They do this because the penalty for missing is so high. Tom says it is very difficult to get a good player out of this mindset and to risk something for a shot.
[/size]Too often we discuss "risk-reward" where the shot is an all or nothing result. Either you make it and get rewarded (even if your reward is simply not inducing a penalty stroke) or you get penalized. Every result is either a 0 or a 10.
This idea that Gil and Tom discuss introduces a grey area in the risk-reward calculations. One has to assess the likelihood of pulling off the shot in the first place, but also their own comfort with the resulting next shot if things don't go according to plan.
But that subtlety is what makes it so great. Everyone knows the penalty of hitting the ball into a pond if you don't pull off the shot. But no one knows the penalty of missing the green to a closely mown area where it looks like an "easy" up-and-down. It looks easy until you get to your ball, and the ball is on a slight downslope. And you are hitting to an upslope that crests and runs away from you once the balls gets on the green. And then you make a double bogey and can't believe you screwed up such an "easy" hole. And yet the hole wasn't easy, it just appeared easy because there wasn't anything drastic that appeared penal on the hole.
I can't keep track of how many times I've been inside 230 yards on #15 at Mid Pines and talked myself into going for it because I thought even if I don't hit the green I can easily deal with either the greenside chip from short or left, or the sand shot from the right. And I make a double bogey and then the next time I'm in that situation I convince myself that THIS time is going to be different! And it rarely is! Yet I keep going for it again and again because even though history (and my score on that hole) show that missing that green in two is very costly, it doesn't SEEM like it should be costly.
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[/size]Gil's comment along with reading Tom's previous thoughts on this topic really made me think in a more 3-dimensional way regarding penal design, strategic design, risk-reward, etc.[size=78%]