"TE - what 3-4 courses do you think manage to accomodate this "all-season game" best?"
PeterP:
You know that is a really good question and my observation and answer will probably either disappoint or piss off some people.
For a golf course to be ground game accomodating on approach shots architecturally the approaches have to be open somehow to accomodate a ground, run-in or bounce-in shot. If a hole doesn't have any of that basically the approach is aerial demand and an aerial requirement for everyone.
Most on here seem to think that most all the old classic Golden Age courses were ground game courses and ground game accomodating throughout but the fact is many of them weren't and most of those that were considered the best courses had less of it than any of the others.
I'll give you some good examples. Three of the best of the real early Golden Age courses, NGLA, Merion East and Pine Valley have between 6 and 8 holes that require aerial shots from everyone. Those holes have no architectural ground game component at all.
But why was that in an age where the ground game really did function in certain weather conditions?
I think the obvious answer is those courses were actually designed to be what they called back then and some of us call today "shot testing" courses.
In other words, they were designed to test various types of shots (almost always the aerial shot) by basically requiring them---eg there was no architectural bounce-in ground game option.
So what where those who were incapable of managing that "shot test" or requirement supposed to do?
Ahhh, well that is the very thing that so many today seem to fail to recognize or understand.
What those golfers who couldn't manage the demand shot were supposed to do is just consciously lay up and try to make up that semi-lost shot on the next one. That option was one that was so much more accepted back then than it seems to be today.
For some reason even some of the best analysts of classic architecture think great strategic courses should offer all golfers some way of getting to the same point (particularly greens) in the same amount of strokes.
Unfortunately that's just not the way they looked a golf back then and the fact is those courses that were and still are considered to be the best had less holes with ground game approach options than most any of the other courses of that time.
It was a conscious architectural "shot testing" mentality and it was a reality and it's pretty ironic that so many think it was the other way around.
What I do to start to figure out if a course is "all season" designed is simply count up the number of holes that have some kind of bounce-in option.
One I'm dealing with now is The Creek Club in Long Island. It's an excellent Macdonald/Raynor course and essentially it only has one hole that has no bounce-in architectural component at all. That's a big difference compared to NGLA, Merion East and Pine Valley.