First: Ya HOO!!! Thanks to Ben for running the event and the judges for their time. I’m super excited to win and share my ideas with the board. I may not post a lot but I read everything and, wise or not, think highly of many of your opinions.
Second: Kudos to the other entrants for taking the time to develop their schemes and share them. I know it’s no small task to create a plan and I look forward to hearing from you about how you approached the problem and what you may have found to be the better challenges.
Third: You can review my full design submission
here (Viewed in full screen is best). The concept, minding the limited site and competition parameters, is to create as many holes as possible for as wide a skill level as possible. So I created hole “complexes” where a player teeing off at the start of a complex can decide to play it as three par 3s, a par 3 and 4 (or 4 and 3) or as a single par 5. Think of a par 5 with greens at each landing zone. This allows for players of a wide variety of skill levels, junior thru scratch, to enjoy a round and be able to play it differently each time. Since each complex has 6 holes playing over the same ground and my routing contains 4 complexes (with one straightforward par 4 included) there ended up being 25 holes on the site. Variety and economy as dance partners.
Fourth: Please be warned: I was THAT GUY and fully modeled the site in 3D software and presented each hole with renderings of all 25 holes. The irony of my approach and how the thread originally unfolded is not lost on me. I welcome all comments from the pen and ink crowd! To be completely clear and honest: I LOVED participating in this contest, put lots of time into it, learned a great deal along the way and totally wanted to win. But I did this for me. To see what problems I could solve and what I could create with very specific constraints. I approached this the only way I knew as possible: since I cannot go and walk this land I needed to re-create it in a way that would allow me to visualize it as a golfer and designer and find the best holes my amateur mind could find. If this was a real project I was commissioned to design for, I would approach it differently. Using 3D software, for me and for this, is a great design tool. It use may or may not be such in every real world situation.
Fifth: I truly hope to hear from the judges about their views! (Or anyone else for that matter) Getting feedback from that talented group would mean so much. The critique of peers is vital to growth. So, no pressure!