On another thread, someone mentioned that they would like to explore the idea of designing for raters a bit more closely. So, I obliged!
We have enough gca's and raters on here to get a balanced perspective of what any one rater looks for, and what any one gca thinks he looks for and how that affects a potential design.
I can't say that I design for raters, but of course, any and all awards are welcome. And, winining one of those Best New was certainly a goal whenever I had a site good enough.
I have relayed the points made in the old newsletter about my par 3's being the same length and changed that. Typically, those comments were so general, and included things about maintenance, cart girls, etc. that they were useless as guideposts for design.
Otherwise, comments from any direction - mostly a stinging one ten years ago that too many of my holes were similar - from a client who picked another gca got me to realizing that my designs needed to be more exciting overall, even in the public sector. That started me writing down my real thoughts on design and looking for ways to vary my individual holes.
I also benchmark my stuff to winners. I have openly said that seeing Tobacco Road just before the design of the Quarry influenced me to be bolder than I might have been a few years earlier.
Other than that, I can't ever recall saying " A water fall here would wow the raters!" Like Ron says in his article, there are too many trends going on at once. I have concluded that unless on a spectacular site, minimalist designs aren't likely to do well and that site does determine the winners as much as anything. I have a very interesting design that finished tenth this year, but its within housing and near railyards, and flat to boot. 10th place was an accomplishment and about as high as I figured it could get.
I would love to hear a synopsis or anecdote from any gca regarding their involvement in the GD competitions.
I would also love to hear the same from any of the GD or GW raters who participate here. I somehow doubt there will be any consensus regarding experiences, but maybe a few patterns will emerge that will be interesting (or useful
)