First let me define hazard or what it means to me. They can be Natural or manmade and are there to test the golfer and make him think, a simple example is placing The Tee in front of a Dune (Westward Ho). They can be blind, or totally visible yet I feel no hazard can be described as unfair if there is a potential alternative route. I believe I share this opinion with many past designers and a certainly a Gentleman call Mr John Low who made a similar comment in his book titled ‘Concerning Golf’ published in 1903.
On a recent topic by Ally Mcintosh titled “What makes a good ’ground game’ course? – Asides from turf/firmness” I lead with the Designer, however was surprised that very few commented. The design IMHO starts and finishes with the designer, is he not responsible for the course design (routing) which encompasses all aspects of golf. Perhaps we need to again re look at how hazards are defined. To clear up any potential misunderstandings lets me give you my list. Dunes/Sandhills, streams/burns/ponds, sand traps/bunkers, grassy hollows/contours, turf dykes, hedges, roads/fences, dry ditches, whin, heather, trees, and pits/quarries. I could list more, but feel certain you get my drift.
So for me it’s the designers responsibility to provide the hazards in whatever form he wishes, preferring where possible to mimic Nature and natural as long as there are alternative ways to navigate around the potential hazards. Options on strategic state that the conventional way will give you Par, Risk a shot may give you a Birdie if your skill level is good enough. But then the fool hardy/brave(?) player will inevitable drives straight into the face of the hazard, killing his game for that round. The Penal element has controlled the golfer and the hole even though the player took the softer of the three options.
I fear we have come to consider Penal as a nasty word which mean hard work, gambling and all things bad, yet in truth the word Penal when discussing Golf is to test and try to improve the skill of the player, to raise awareness and hopefully promote a challenge that the golfer will meet not head on but with a certain degree of thought to overcome the problem. That is for me what golf is all about.
There is no such thing as strategic golf unless there is some penal input and that is introduced by the designers. The problem is we do not like to use Penal so we wash it down until it is more or less ineffective and then throw in the word strategic making the golfer feel that he has navigated the course under his own supervision and steam, when in point of fact he has succumbed to the designers wishes leaving that hole unconquered - possibly not even noticing and believing a Par was his best option.
I believe we must uprate the penal input to improve the playability of our courses. This I feel if far more important that hitting a long ball or drive off the Tee. Distance vs. Penal, if we want a real game that challenges a golfer that makes him think we must go back to Penal, IMHO.
Melvyn