Derek Duncan and Jim Urbina recently had Ian Baker-Finch on one of the "Salon" episodes of Feed The Ball, and Baker-Finch said the following:
“The game should take four hours, not five and a half hours. Now, in defense of the players on the PGA Tour, they’re taking a long time because all of the tees are now 100 yards back from the greens, so they’re walking 100 yards back to the tee and 100 yards back again. So they’re walking 200 extra yards on every hole to what they used to - that’s two miles in itself by the end of the day - and the greens are 13 on the Stimpmeter so you never have a tap in; you’ve always got to mark every putt and line it up. That’s why - well, it’s one of the reasons why it takes so much longer.”
“They are making the game harder to make up for the fact that they've missed the boat on the equipment and it’s an unfortunate thing. Hey, it’s great for the fans - they can watch everyone hit the ball 350 yards, but I still think that if they hit the ball 300 yards instead of 350, the fans would still love it. Courses would be more relevant, we wouldn’t need to have greens at 14 on the Stimpmeter - maybe we could have them at 12 maximum, say - and we’d cut an hour off the playing times. There’s a lot of things that could be done, I think."
I tend to think that with decades of experience watching hundreds of rounds of PGA Tour golf per year, Baker-Finch has a good grasp on why the game is taking so long to play.
An appeal to authority isn't a particularly convincing argument, even if I think Duncan's podcast is one of the very best (if not
the best golf podcast). If we care about total potential speed of play, we need only look at the first group, who is playing unencumbered. If there is a problem there, by all means we can address it. The groups people care about are the tournament leaders at the back. When we compare the first group pace to the last group pace, we'll find a delta in the total time per round, and that delta is the traffic jam.
"The game should take four hours" is a truism that is spouted
ad nauseam by people who clearly haven't thought about the mechanics of how groups move across a golf course throughout the day, and how one groups movements affect the others. I genuinely don't care who is saying it, because it's
demonstrably false. Concern about the length of a course is one of the most naive mistakes mistakes one can make when we see that any time lost to waiting at a teebox nets out that extra walking time, and eliminating the walking won't change overall pace if the waiting still happens.
I fully agree with the analysis that more difficult greens cause a slower pace, because they will influence and exaggerate the natural traffic jams. Making the game
less difficult should increase pace, but we don't increase pace significantly just by making the course shorter. It's a complex system with multiple inputs and outputs, but if we want play to move fast, we should space the intervals out more (which means shrinking the field sizes) or put in a shot clock at pinch points (you only really need it on holes that naturally cause backups, and maybe try to fix the underlying issue causing the natural backup).
The most effective way to increase pace in organized competitions is simply to group all non-leaders by play-time from fastest to slowest, and not by where they are on the leaderboard. This would do the most to prevent the backups that grow throughout the day.