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I would throw in a "moon" finishing hole with deep craters and 1/6 gravity, and let them try to figure that out. Don't know how they would handle the short game shots, though.
I would throw in a "moon" finishing hole with deep craters and 1/6 gravity, and let them try to figure that out.
Quote from: Tom_Doak on Yesterday at 10:33:48 AMI would throw in a "moon" finishing hole with deep craters and 1/6 gravity, and let them try to figure that out. I had this thought too actually. I'm less interested in facsimiles of real-world feasible holes than I am in seeing the boundaries of what virtual-world holes (and shots - I don't always need gameplay to involve playing from tee-to-bottom-of-cup) could look like.