Simon: The thing about pro golfers is, you know exactly what they’re going to do. Rory McIlroy is going to carry his driver 312 yards and it doesn’t matter if there is a virtual lava river 300 yards wide, as long as it doesn’t eat into the fairway while his ball is in the air. The TGL is just a driving range with graphics.
So I don’t need to see that for The Lido. The only thing I need to see in terms of play-testing is how firm it’s going to be and what will happen to a shot coming in from a tough angle, into the wind, or downwind. But I’m guessing that’s exactly where the TGL sim is lacking. And even if they could get that part right, you could only guess beforehand at how firm a course might get, so it’s not of too much value for pre-testing.
Now, average golfers are an entirely different story. They’re inconsistent, and their ball flight is way different. They’re the ones we really have to think about, and they could be anywhere for their approach shot.
But I guess I don’t need to worry about them because Mark F assures me my design intent is only about guys who carry bunkers at 240
Thanks Tom
All very fair points, and thanks for engaging with some random morning coffee induced thoughts here.
I think what I was thinking of is how designers of cars use wind tunnels, and you then hit the nail on the head...that's the bit that's missing in the TGL (and all SIM's)...next level is to put one of these into a Wind Tunnel!
Then perhaps adding a variable softness/bounce surface...we saw how a design that requires firmness for interest and score protection (if anyone really cares about what they score) performs at the weekend at Kapula {Shocked Face Emoji}
Much like The Open needs a bit of wind to challenge the best, we clearly also need firmness.
Or maybe we just; model with plasticine, build these things organically, by skilled shapers with imagination, graze them with Sheep, water them only enough to keep the grass from dying, force them to play with a half set, along the ground, and we can get back to the soul of the game! {Winking Face Emoji}