John Foley -
I knew it wouldn't take long for somebody to jump on those two phrases.
If you've played there (which I'm sure you have or why would you bother?), I bet you have at least a little idea what I mean. These are not outlandish criticisms of No. 2.
"one dimensional aesthetics" - okay...the pines, the bunkering style, the straw, the flow of the land, small water hazard on one hole - you get a relatively similar look off nearly every tee box. I do like consistency in a course so every hole looks like it belongs to the whole, however, a "Top 10" for me generally has more jaw dropping or brain tingling visually drama. I'm a sucker for courses where I can remember every individual hole after my first round. Aesthetic differences are very subtle there. It's just my opinion that while No. 2 does have has a classic and graceful flow for the eye, there's nothing that particularly grabs me and pulls at my gut to say "wow! off the tees. Of course, that changes when I get near the putting surfaces. There is so much genius to absorb in those green complexes. I just prefer a little more drama off the tees, too.
"Poor playability for bogey+ golfers" - without a variety of short game shots in the repertoire, I think bogey golfers are forced to play a chip, pitch & pray game on No. 2. And while I think the likely "back and forth across the greens" experience might have some novelty for an 18 handicap, I don't particularly think that it's "fair" for a moderately skilled golfer. Then again, who said life (or golf) was fair.
Marginal shots are punished so severely around the greens that bogey golfers with lesser skills are disproportionally punished (and playing a shorter set of tees offers no relief from the beating. Usually, you can adjust your beating, but not there.
Don't get me wrong, I think No. 2 is a work of genius to be revered and I appreciate its design uniqueness. Ross accomplished something truly incredible. However, if I had to play a Pinehurst course every day, it would be #7 or #4 and not #2, even though #2 is the superior design. I don't think #7 or #4 are "better" because they're not. But for me, a personal Top 10, for example, would have to pass my own "I could play here every day and be happy" test.