I agree that it is futile to even include pros into this discussion. They can and will genrally seek the aerial game, no matter what you design into the configuration of the hole.
I think one aspect that works against some of our conventional wisdom about modern design whereby we always call for less emphasis on length of courses, is that it seems some of our solutions to promoting the ground game include how the green is presented, offering a long running approach way into the green, firm and fast, with the fall away aspect of the green, and internal ridges and contours on the green.
I was thinking of 13 at Tom's home course, Crystal Downs. I only played there once. But, I remember that the presentation into the green is that of a higher area with bunker in the left side approach, a bit of distance from the largish green, and a flatter and long run approach from the middle and to the right into the green. The green is a fall away with a ridge down to a back right lower terrace. All of those aspects seem to me to promote the bounding into that green the closer approached and flirting from the left near the left bunker, the more favorable of a roll into the green on a good angle to take into account the two tiered fall away from a diagonal ridge running 11 o'clock to 5 o'clock.
My memory of Crystal Downs also leads me to wonder if the 6th with the "Maxwell Rolls" and generally low profile green from the approach, might be design features that promote a low approach. One play doesn't 'crystalize' my memory enough to say for sure if that hole design is a promoter of the ground game.
But, with the ball in implement performance tech, the aerial game even for mid and high handicappers promote the easier choice to use a hybrid or mid iron and launch into the air. The only real situation the golfer might consider is that the green is a bit out of their second shot range, and they must use the foregreen to bound one to get all the way there. Therefore, we are generally talking about a long par 4 or short barely drivable par 5, or a long biarritz type par 3. All of that gererally is additive to overall course yardage.
The low profile green at ground level approach of a hole like 12 at Rustic Canyon, with a fall away to the right and junk to left of the green and left approach is also a design I think might promote a ground running shot. The trick is obviously how much to gauge in the strength of the punch of a running shot to give the stroke and get the ball to stop on the green, not run through. The par 3 at Rustic, with large green, low profile, internal rolls, and junk to the rear is also something of a desired low running shot to be landed short of the green and a run on.
Finally, the long long par 5 at the Plantation Course we will see next week on tour, seems to be the prototype where the long down hill aspect, and huge sloped right side approach is the one place we see the pros use that ground bounding approach. Again, an aspect that leans towards the distance factor and downward wide berth foregreen needing the ground game to get home, as the primary design feature to promote the ground game. The trouble with that is that it also includes the aerial game by definition, that the second shot needs to sail a hell of a long way aw well as take the ground bound to get home. So it isn't the pure ground game, deftly hit low punch of a shot.