Wow, thanks - really good thread, and thanks much to JC and KBM.
Don - again, I'm writing what your words bring to mind in me, and I know not necessarily what you mean to describe. That said, I think you're sketching out a radical approach/vision. In many areas, I find that I tend to approach things from a macro and not micro level -- I think in terms of big and overarching ideas and theories (and probably not enough of the day to day and practical realilties); and I tend to have "world views" and "ideals" about what, say, art can and should be achieve. In my own creative work, it's the "theme" that captures my attention and drives the work, and then the "characters" and "dialougue" and "action" seem to emerge naturally out of that. And -- to get to the point -- in gca, it's the over-riding "principles" and "philosophies" of a given approach/architect that I like to see made manifest, and that I think are key, and that have the most appeal to me. And so, my bias is clearly towards the macro: i.e. tackle the big expanse, I'd tend to say, create the overall routing and aesthetic and ethos and feel, stay true to one's architectural principles/philosophies, and let the little things (the micro) fall as they may. And a lot of great courses have been created this way -- and yet you seem to be suggesting that there is another way, e.g. to use the anology: create interesting characters with snappy and insightful dialougue and have them acting dramatically, and the "theme" will emerge on its own and of its own accord....and may surprise everyone.
Peter