Jim - Great observation about the course. Since there are no set tee markers, and the player(s) with the honors can go anywhere to start a given hole, pretty much every slope or hill can be a booster or a retarder, and that can differ player by player and shot by shot. And then when you combine hazards in front of or behind the slopes, you can either dramatically exaggerate or truncate each player's ball carry ability and ultimate teeing distance even more. #8, for example, could be set up for one player to have sand wedge for his second shot while players unable to fly the bunker complex were left totally out of range with a true 3-shot hole. That created a 150 yard difference. But play the tees back, where the bunkers serve as a speed limit for everyone, and we all ended up within 10- 20 yards of each other.
Overall, I don't think I've ever played a course where there was so much interaction with the architectural features. This applies in many different ways, from teeing ground selection and all the strategy that was involved just in that, to then actually confronting all of the various ground features while playing the shots. Throw in the mounded greens and surrounds and all of the imagination required to negotiate those, then add a healthy dose of wind, and every hole became an architectural feast.