John, I was not attempting to be insulting - but was worried some may not read it as the satire it was intended hence the warning "this is tongue-in-cheek, so take it as that". Guess you didn't. By the way, over the yrs I have run into guys that make up these categories. I also don't see why you think it's so wrong to be one. All these guys were/are very successful - they fit or conformed to the requirements of the job
I used the groups to illustrate why some supers do grow-ins and why it's not others cup-of-tea. Doing construction/ grow-in takes someone who can work from dawn to dark, 7 days a week, every week. It can burn a guy out real fast. Not everyon is cut out for it. Like Mike Y stated, some guys are good at it and others arn't. During the past 20 yrs, I been involved in many grow-ins, sometimes 3-4 a yr. Hence, I have a pretty good basis from which to generalize.
Jake S. - when the archie gets to bring in the super, it's usually a win-win. The archie will know the capabilites up front and they usually have had some prior experience and didn't kill each other. If the super takes the job, he knows what the expectations are. The developer wins because he gets a cohesive team that can work together and not have to deal with competing adgendas.
Mike Y hit it on the head with his observation that a grow-in can overwhelm the inexperienced. Establishing is different than maintaining. And usually there are a host of other things that also require attention - the worst of which is hiring and training a crew, having guys no-show or quit. The turnover of holes starts of slow but quickly accelerates to several a week. The stress level can get pretty high, couple with sleep deprevation and it's not uncommon for some to say "been there, done that"