Huck, yes, supply/demand. If they raised the rates 20%, would they lose 20% of the golfers? Probably not. The problem w/muni golf is that the 10% they would lose would bitch to high heaven.
John- "I wouldn't care to have 8 hr rnds if the sheet was full and they could finish"
Does this actually pencil out as more profitable? Seems that if your last tee time is 8hrs before dark, you're only selling til noon. Let's see, 4 every 6 min = 40/hr*5hr =200 frugile golfers. 4*10 = 24/hr*9hr (assuming 4hr rnds)=216 less frugile golfers per day. My MBA tells me that less is more.
Josh, it warms my heart to see a management company guy who doesn't pretend to already have all the answers and isn't afraid to ask for help. Having worked as both designer, operator, and you know the course - very public - here are a couple of things that have yet to be mentioned.
1) I have noticed that - surprise, surprise - not all golfer are created equal. By this I mean there seems to be 2 types of golfers. Let's call them Type A and Type B. Type A golfers (seems alot here at GCA) like to get out and go. These are the guys who will get up before dawn to get out to the course, get 18 in and have time to do other stuff for the rest of the day. Then there is the Type B guy. No alarm clock, has breakfast, reads the paper, then goes out to the course - does aliitle putting/chipping, hits a bucket, then proceeds to the 1st tee. This guy is not going to do under 4 hrs - even with a gun to his head.
Therefore, what we did was to start off the 1st 2 hrs with 8.5 min starts (8,9,8,9 etc.) the went to 9 min thereafter. Every 2 hrs we held out one "starter" time. If the course was backing up, it went unused to get the course "back on track" otherwise, it could be sold to a walk-on.
2) On high traffic days, ie weekends, we moved all the par 3 tees up.
3) rangers acted as caddies for slow groups until they caught up - tended pins, raked bunkers, fore caddied and carried extra balls to be used in the event of a lost ball (no penalty). For some, it seems the cost of lost ball was too great, so we just gave them a new one and they were happy.
4) have the practice green next to the 1st tee so you don't lose groups and have to spend starter time trying to "find" them.
5) have the 2nd or 3rd green come back to(or be visable from) the 1st tee, so the starter can get real time feedback as to the pace of play.
Other things I have seen:
1) build 5 tees but only use a 4 tee system. This allows for the course to play shorter when the backs aren't used. The Blacks are really Blue, Blue really White, etc. Not only is play faster but it puts a majority of golfers on the tee they really should be playing anyway and they score better/have more fun/and tell their friends what a great course it is.
2) Never have a par 3 before the 4th hole. The first par 3 will most likely be the first bottleneck.
3) Don't have a long par 4 as the 1st hole. Short hit first shots will wait for the green to clear before they launch their "career 3-wood - which they inevitably top or chunck.
4) Since you will never get rid of them, Rules for Beverage Carts:
A) never allow the beverage babe to stop a group in the middle of a hole.
B) have them go backwards through the course.
C) only sell at tees. This way someone can hit while the others are buying.
D) forget about the last couple holes, if they want something, the clubhouse is just around the corner and I would think you would rather have them in the clubhouse buying food and booze.
5) watch out for the "Drivable Par 4" that GCAers (including me) love. 9 out of 10 who wait for the green to clear will NOT driving the green. And a few will miss so bad as to lose a ball (another 5 minutes loooking for it)
6) don't plant trees along fairways
7) keep water to a minimum. Even those who do not hit one in will look.
no 10+ green speeds. 3 putts eat up more time than anything else.
9) rangers who watch or follower golfers will make them nervious and counter-intuitively slow them down.
10) make fairways 40-50 yds wide.
11) limit the big, undulating greens. (see #8). People take more time lining up long putts than they do with chips.
12) discourage 7,000+ courses. 6,800 is all the course 95% can handle.
13) 10 minute tee times will hardly ever result in backups (ie Kemper when it was public). Forest Preserve National even used 12 min in the beginning.
14) a forced carry off the 1st tee to get players to play what they could handle. Too often heard "for this money - I'm playing THE WHOLE COURSE"
15) A long time ago, at Troon, they had carts that had little pictures of the holes going around the circle in the middle of the steering wheel. There was a clock-hand that was somehow calibrated to the length of the holes and indicated at anytime throughout your round, just where on the course you should be. Never saw it again but thought it was great for cart golf.
Seems like something like this could be done quite easily w/GPS systems.
Some Things I would like to see changed:
1) get rid of OB. Stroke and distance is a killer. Just play it as a lateral. the penalty is the same.
2) see #1.
3) courses where 9 doesn't end at the clubhouse. It could end nearby, but far enough that people don't go in between nines.
4) NO CELL PHONES. Tired of seeing guys setting in carts talking on phines when its's their turn to hit.
5) Honors only in Match play. It doesn't related to Medal Play.
6) Ready golf for Medal Play as a rule.