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JMorgan

  • Karma: +0/-0
Re:Forcing the ground game.....
« Reply #25 on: January 30, 2007, 05:45:15 PM »
It's a semantic distinction, not an architectural one.  Change "force" to "reward," Paul.  Reward the ground approach, make the aerial more risky for the reward.  What does that?  It's Pavlov, Man, not Feynman.  (Having a two year-old son sure changes one's way of thinking about gca. 8))

paul cowley

  • Karma: +0/-0
Re:Forcing the ground game.....
« Reply #26 on: January 30, 2007, 05:54:51 PM »
OK...reward or force...it really depends on what side you're on ;).
I just like the idea of an occasionally smaller target that utilizes a bigger area to get you there.
« Last Edit: January 31, 2007, 07:21:04 AM by paul cowley »
paul cowley...golf course architect/asgca

TEPaul

Re:Forcing the ground game.....
« Reply #27 on: January 30, 2007, 06:58:48 PM »
Paul:

These guys on here will drive you nuts demanding that you use the exact, perfect, right, precise word for what you're trying to explain.

I know exactly what you mean, man---let's just go out there and do it, and anybody can call it anything they want to.

One spot you could do that in spades is on #2. There's 30 or 40 yards in front and left of that green site that could be used almost as it is as a kicker, filter or whatever you want to call it. And there are some other green sites that could work great in all kinds of ways like that.
« Last Edit: January 30, 2007, 07:05:54 PM by TEPaul »

JMorgan

  • Karma: +0/-0
Re:Forcing the ground game.....
« Reply #28 on: January 30, 2007, 07:49:23 PM »

One spot you could do that in spades is on #2. There's 30 or 40 yards in front and left of that green site that could be used almost as it is as a kicker, filter or whatever you want to call it. And there are some other green sites that could work great in all kinds of ways like that.

Hogback, Baby.  

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