Forrest:
Reading through this I can't tell if you really 'want' to know or find something groundbreaking, or what the importance might be to you beyond simple curiosity, which BTW is fine and understandable...however, and while I think it is interesting to consider, do YOU really think it is realistic to expect to 'discover' contributions that are profoundly different? I mean this is a game, and while I completely agree with the art, science and psychology of the industry, it really isn't all that complicated.
As you say, I think you are more likely to find the breakthrough contributions within the 'movements, eras, with technology, experiences and approaches driving the process, but I tend to lean in favor with traditional/classic view whereas the game and the experience was simpler, straightforward, letting the game and the design of courses evolve.
"Without too much exception this discussion group seems — nearly always — to fall in love with a much narrower ideal: MINIMALIST, CLASSIC and OLDER-IS-BETTER.
Do you suppose that is because 'we' haven't yet seen what's next, or is it because 'we' are truly disgusted with most all of what we have accomplished thus far (in these first 35 years)?"
I guess then I would be pooled with the older classic group, that's okay. But ask this, why is it then, judging by this group only, do they lean to the 'minimalist', or older is better works? There must be something there worth its salt and I would say that much of the 'modern' work in the past few decades is not that inspiring or engaging and some of my early work would fall in that group as well. To me the modern work is much easier to create...let the shapers have their fun and sprinkle a few visits here and there, (not all architects of course, but many have proceeded this way for years) but executing the older or the minimalist work takes more time to get the details right IMO and to make the holes blend with the character of the site.