When I play with high handicappers, I suggest and encourage the Muldooney Revisions:
1. Improve Your Lie
2. Inside the Leather is Good
3. Double Bogey is Max
4. OB is just a Hazard
5. Any Found Ball is Yours
6. All Equipment is Conforming
7. One Mulligan per Round
Yes, I know it's heresy to suggest such blatant disregard for the ancient hallowed Rules. So I'm a heretic! But I think that for beginners, the untalented or unskilled, and those who are just out for a good time and who play only occasionally - a lot of golfers, I think - the Muldooney Revisions make sense, they speed up play, and they make the game more fun. I'm not going to begrudge someone who has a hard enough time just making a single par in a round. This game is just so difficult, why make it an exercise in self-flagellation? If anything, I think it makes the game more fun and playable, and that's what encourages people to come back to the course.
The number one reason people stick with the game, I think, is the joy of hitting a shot flush. Improving Your Lie greatly facilitates this process. It makes the game more addictive in the early stages. Likewise, One Mulligan Per Round is like removing that one horrible, embarrasing shot that might keep someone from really taking to the sport. And for the high handicapper, we shouldn't even bother with what Equipment they're putting in their bag.
Inside The Leather is Good should eliminate a half-hour per round for foursomes that would otherwise have been spent that time lining up (and missing) gimme putts. Removing the distance penalty for OB and Lost balls should also speed up play - after all, if you're only talking about a one-stroke penalty instead of two, it's easier (and hence quicker) to give up the search and just take a drop. Plus, less pressure and punishment makes the game more fun. Double-Bogey is Max can be invoked to encourage the very poor player to just pick up or keep pace with the rest of the group.
http://www.muldooneyrevisions.com/