(Note: I tried the search function for "tiny greens," "smallest greens," "tiniest greens," and "freak show" but no luck! Apologies if this topic's been done...)
Tiny greens: I don't mean Pebble Beach-sized "small" greens, I mean really tiny "grotesques:" shrunken-head greens that aren't much in the CB Macdonald "portrait" department, the Eddie Gaedel of greens if you will. (Less than 3,000 sq ft seems to be the standard, but the pics below tell the story better.)
When and why do tiny greens get built? Is there a certain proportionality to length that should be followed? I can see how a short par 3 or 4 can "support" a tiny green; on the other hand, par 5s are the longest hole of all yet sometimes are where you find the smallest green on the course -- but I dunno, ever see a tiny green on a par 5?!
Something about their size freaks me out, maybe it's a violation of some implied "law of proportionality" -- but I can't discount tiny greens as poor design, not when some of the best minds in the business have built them.
Such as...
Tillinghast -- Fenway 15
Crump -- Pine Valley 8
Coore -- Rockport 16
Steve Smyers -- Wolf Run 7
and 16 (the latter pictured here)
We also have Jerry Pate's 5th at Pensacola, according to Panhandle Bill's write-up.
Do you like tiny greens? When do they work best -- what element of the game are they best for testing? (Besides the "aerial wedge!")
Do you have any other examples / pics?
What are best practices in design? Should they present a ground game option, should they be defended by anything other than humps and short grass?
Thanks,
Mark