HOLE NO. 10 — PUNCHBOWL — 100 • 90 • 83 While appearing as opposites, the 9th is surrounded by sand and at the 10th we have not even a single grain — the relationship of the 9th and 10th is complementary, at least in terms of design. You cannot see the green, except for that small sliver at the front. Sometimes the flagstick only presents its uppermost end with the flag waving above the surrounding berms. Instead of sand, its moat is inverse and all covered in grass.HOLE NO. 11 — SNYDER BURN — 166 • 138 • 87 The modern version at this long one-shotter was simply shifting the green to the edge of the stream. Edged by stone at the right, the long green dribbles down the slope with a welcomed bail-out area to the left. It is here, along this curved embankment at the bail-out, that the seasoned player will learn how to bank a shot much like an Indy-500 driver takes a super-elevated turn.HOLE NO. 12 — OASIS — 84 • 75 • 67 At the 12th we find a green in two distinct levels, the lower ending abruptly at the water’s edge. A bunker serving as sentry to the left and all shots played too conservatively away from the water. At the back to the right is our oasis — a grove of palms as old as the course itself. Here the strategy is to pick your distance carefully.HOLE NO. 13 — MUMMY — 125 • 115 • 111 Named for its likeness to nearby Mummy Mountain, the 13th is defined by a large mummy shaped ridge that forms its left edge. Sharing a huge green with Hole No. 14, the length here can play as much as 35 yards longer (to nearly 160 yards) when the hole is placed to the far back. Here, the small bunker serves to divide the large double green. No. 13 can play behind the bunker, or to the right. No. 14 the same.HOLE NO. 14 — DELL — 115 • 85 • 67 The most famous dell hole is the 5th at Lahinch on Ireland’s west coast. At our version, a gaping bunker protects the front and that shared bunker with No. 14 is present to catch wayward long balls.HOLE NO. 15 — DIBS — 180 • 152 • 146 The 15th is defined by a large and wide green. Among the putting surface are four distinct levels, quadruple tiers. Front and center is a small trap of sand. At the back and left are two more bunker pits. As with most holes at Mountain Shadows, a running shot can be played creatively to attain the same excellent results as the high and pure shot that lands upon the green and stops squarely as if yanked back by the golfer.HOLE NO. 16 — SCOTCH NOTCH — 108 • 104 • 90 Once at the green you will discover nothing more than a dimple — a notch — that has been pushed into the surface as if by some inebriated Scottish greenkeeper just before planting the grass seed. A different hole to be sure.HOLE NO. 17 — HIGH BAR — 173 • 146 • 138 Looking out over the territorial view to Paradise Valley’s Mummy Mountain, this deceptive hole appears closer to the golfer with its deep bowl fronting the green’s surface. The green is defined by a ridge running across the center from left to right. Regardless, this ridge is not to be ignored for it splits the putting surface into two sections and can lead to a three-putt if not property attacked. THE FORREST WAGER The Short Course comes with a bonus. The Forrest Wager is a long flowing green where the object is to play against your opponents in similar fashion to the popular golf game Bingo-Bango-Bongo. Affectionately described as a par-2, The Forrest Wager can serve to settle bets, solidify a press or determine a tiebreaker.HOLE NO. 18 — BEDROCK — 91 • 87 • 72 Playing downhill toward the modern Mountain Shadows Resort, the culminating hole is a crashing cymbal to a concert performance. A wedge or less, the green is undulating and backed up by a long and winding bunker. The course will open along with the resort early next year, and will be open to the public.