Mike,
I got a chuckle out of the question because we both know that you are a very good player with a full arsenal of shots in your bag. That stated, I've come to believe that a player's handicap in designing a golf hole is not as important as the ability to visualize shots using different ball flights. I'm sure you'll snort with laughter as it sounds a little far-fetched, but bear with my line of reasoning:
Jack Nicklaus tended to hit the ball very high and with a soft landing. I rarely if ever saw him hit a truly creative shot along the ground in an artistic fashion; he never needed to. Some golfers (like Jack) are very straightforward in their approach to the game and find it difficult to grasp the brilliance of a Redan Hole (for example). His courses reflect his bias.
There is also a astonishing number of working designers who seem to look at their art as more of a craft and an exercise in landscape architecture. Everything looks good and proportionally in concert with the surrounds, but with little soul; a demonstration of competence, but well within the boundaries of accepted parameters. Or perhaps that is what the client demands.
The contrast between Brad Bell's wonderfully creative effort at Coyote Moon vs. the terminally antiseptic flash at Cache Creek Casino comes immediately to mind. This is counter-intuitive as Indian Casino courses generally are a bit more edgy (Barona, Talking Stick, Sevillano Links etc).
All of this stated, those of us who "see" shots along the ground as a first option have a clearer understanding of the geometry and strategic content in front of their eyes. Simply blasting a tee shot high in the air and then pulling a stick to fly it to the pin is really just an exercise in Point A-to-Point B mathematical calculations - using the shortest linear path possible. Thus, everything in between becomes little more than a decoration aside from hazards, which are either something to carry or an irritant to narrow the landing area.
However, those of us who have to tack back and forth, wriggling and writhing towards the target using the contours of the ground to deflect or direct our ball intrinsically have a far greater ability to identify and create landforms - and their potential use in strategic arrangements.
When Neal and I are standing in a fairway trying to decide what to do about a particular hole, his first thought is always as an architect and mine as a golfer - i.e., "so here I am in the fairway, how can we inspire and appropriately challenge the shorter hitter to totter his ball to the same spot as the guy who hits towering approach shots that drop out of the sky?"
That is the essence of strategic architecture when stripped naked. When I was a child, the game "Chutes and Ladders" had a particular appeal to me - in large measure because it involved alternate ways to get to the same spot. Golf courses with charm and quirk - in my view - nearly always inspire me to think completely outside normal boundaries of the modern game and invent something on the spot.
Perhaps I'm thinking too much again - something our ex-Green Chairman at Olympic sneered at me of more than once - but architecture that presents a series of questions with no strictly definable answer is the essence of what I hold dear. This may explain my undying love for links golf courses and/or places like NGLA and Garden City.
Incidentally, the most important thing to possess when dissecting and trying to reassemble a golf course is first and foremost EXPERIENCE. All of this theoretical analysis is only valid in a vacuum; conjuring up and core-dumping a string of ideas on how to design (or redesign) a golf hole is a far cry from actually being able to execute the idea in the dirt with shapers and a construction crew.
One thing I learned a long time ago is that I do not know shit. You can read all the architecture books in the world (I have) and pontificate pedantic drivel in books, magazines and newspapers (I have); but without the guidance of a REAL architect with practical experience in the field, all the understanding in the world is nothing more than a bunch of theoretical bullshit.
You know it. I know it. Neal knows it. Forrest knows it. Doak and Urbina know it - and even Tommy Naccarato knows it.