# 1 at Sand Hills only gets blind on the third shot as you get closer to the base of the hill, which forms the general foot pad for the green.
From afar, you know where the hole is located as the flagstick is visible.
Hence, I wouldn't label # 1 at Sand Hills as a blind hole.
Patrick - agree on the location of the layup playing a part, but I think at least you understand what I interpret as "blind" is an intended target not visible from where the shot is struck. This occurs a lot at SH (1,5?,6?,9?,10,11?,12,14,17?,18), especially dependent on where the drive ended up (which can vary a LOT!).
SH may have some obscured views (as do many, many great courses) but at least my mental picture can get me an idea of where to go.
Tell me more about #14 at Essex - am I understanding you correctly that because the green is large, in order to use the punchbowl effect effectively you need to know where the pin is (ie. front, back)?
The old #14 on the Geronimo Course at Desert Mountain had a bowl effect. Any pin on the left half of the green could be accessed by the bowl, but any pin on the right half could not use that effect nearly as well. It was a fun shot because you knew you could wind up real close as long as you used the bowl ( it was mostly a wedge shot, so the odds were good that you could pull it off). But then in the late '90s they went and completely re-routed the hole for the purpose of putting houses in
, and subsequently ruined what was one of the neatest holes out there.
I am not sure how my original post got interpreted as attacking blind shots, because that is far from the case. I think maybe my choice of the wording "good visuals" was taken as meaning that the player can see every single thing on a shot. Heck, good visuals include the antelope herds I saw from the 2nd green at SH!
As you mention, an astute golfer can use the resources available to accurately determine where the shot needs to be hit. There is no question that some degree of chance is involved, but chance can also come into play on a perfectly flat and visible green too. Definitely why this game is so great and why the endless possibilities in design still exist.