Many are the times I've listened to a US football game on the radio and heard the announcers mutter "moving left to right" or vice-versa. I think of a US Football pitch as a purely horizontal experience, what I consider to be the fan perspective. I'm guessing that for the combatants, it's not like that at all. In contrast, I would rather consider a golf hole in a vertical manner, ideally from bottom to top. It fits my eye better that way. The recent thread on "Heaven or Hell?" got my thinking started when I looked at the trophy photo of the Flower Hole and could not grasp its nature. I then realized it was the horizontal nature that didn't resonate with me.
Is this helpful, worth discussing, or complete blather? Typing out loud in a stream of consciousness way here. Next?
I think it's worth discussing.
First, when I look at the Flower Hole [
http://www.golfclubatlas.com/forum/index.php?PHPSESSID=6fbdcaf72fd98dfd14b07f4e1f3d9d3c&topic=51153.0] I believe I am looking at what you would call a straight ahead view of a par three, from the tee, taken with a telephoto lens to collapse the distance somewhat. Maybe we are looking at different pictures, or maybe I still don't understand your perspectives, or whatever.
In any case, when I actually look at a golf hole in my mind, I believe I normally see it the way I would see it as a player, straight ahead. Architectural drawings, diagrams of the hole on the scorecard, photos in magazine ads, take what I would call the overhead vertical (botton to top) view, which I take for what they are worth. However, in my mind I visualize holes from my perspective as a player. In photos, that sort of view does not always come off well for me because I lose most, if not all, of the depth perception and contours I get from the straight ahead view in real life, so that perspective (the latter) is how I imagine golf holes.
Beyond these initial thoughts, when you refer to "consider[ing]" a golf hole, what is the context of your consideration, or does that make a difference? Are you talking about architectural considerations in the abstract, or as an actual player, or what? It might help the discussion to go into this aspect of the question.