Mac,
I think most archies do something like that. While you always have to adapt to the land, if you believe that hitting a high fade, or off a side slope, or carrying a cape hole (water or sand) is a good shot to test in one place, its a good shot to test in another place as well.
The percieved danger is forcing any particular hole (or holes in a particular order) on the ground, but again, I think most gca's are senstive enough to the land forms to not do that, unless they have a flat site and then they can arrange them in the most desired order. Like Ross or Dye favoring the 5-3-4 finish, and with Dye liking the Cape Hole finish. In other cases, its a case of how much you really want to move earth to get a particular hole, and again, discretion is the better part of valor in most cases. However, there are usually a need to move earth on a few fw, and then choosing how to move it, for example, taking it out of the right side of the fw to create a left to right side slope rather than taking the dirt out of the middle for another valley hole.
Perhaps the best way to say it is that there is a subtle difference between designing to punish certain misses vs designing to encourage certain shots. The former gives us the bunker left, bunker right syndrome. Also, asking if we are designing solely to mininmize (or maximize!) earthmoving, or are we designing to test golfers? I like the idea of testing certain shots, but do realize there are more than 18 of those tests.
TD mentioned at one time having over 100 template holes, and I have heard other gca's (who shall remain nameless!) say they have 18, 21, and 36 templates. I believe something over 36 good ideas is required (hey, they may call you to design 36 holes someday!) and also that the flexibility to connect and combine slightly differently every time out of the box is key.