Count me in the "I love Oakmont" club. The posts above are excellent, and the stern, strict Chem prof is an apt description.The fact is, Oakmont is punishing and can be a brutal test but it is harsh in the best possible way. Way too many courses today exact their penalties in a way that suggests finality. Drive it in the drink, fail to make the forced carry over wetlands, lose the approach in deep woods...yes, it's tough and difficult, but ultimately not a whole lot of fun. By contrast, unless you go OB on a handful of holes (most intimidatingly, the right side of the first), you'll almost always find your ball. Rarely will you incur a penalty stroke. Yet, you'll also rarely relish where it lies and what you have to do next to avoid further disgrace. The greens are perhaps the closest thing I've seen to Pine Valley in terms of an infinite number of little twists, turns, wrinkles, rises, and hollows. A scant 4 feet of ball position on some greens means the difference between a makeable putt and an almost certain three putt. I can't imagine one would tire of facing them each day. Personally, I think the idea of "penal" has changed over the years, and regretfully so. Back in the days that the Pine Valleys and Oakmonts of the world were constructed, they were MEANT to be the most brutal, significant, and unforgiving tests for the best players. Yet, the focus was always on complicating the next shot; not eliminating it! Today, it seems too many of our courses are built with an eye towards creating a difficult test through accumulation of penalty strokes. Even Golf Magazine, when they profile a course, talk about "number of sleeves of balls" a player should count on needing. That's just silly. Golf is a game that is supposed to be played with a ball...go find it and hit it again. Target golf, on the other hand, is some twisted anomaly of the game that suggests that there is some type of perverse enjoyment to be found in hunting for your ball, or taking numerous drops from everpresent hazards, or worse yet, making an already expensive game all the more so through hidden costs.If we need to build tougher courses to challenge the best players in the modern game, maybe Oakmont is the type of course we should be holding up as the avatar. We could certainly do much worse.