GolfClubAtlas.com > Golf Course Architecture Discussion Group

Short game practice area

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James Edwards:
Steve,

I appreciate why you have said points 1 and 2 with respects to practicing your courses particular conditions.

but, my question is "What about the players at the club who want to practice in different types of texture and packing and different depths".  

This is important for all the players at the club who play neighbouring clubs in friendlies or outside competitions whose courses have different playing characteristics.

I design short game areas quite regulary and definately the key to a successful short game area is location to the clubhouse, and variety of shots to play.  We must make practicing fun otherwise the majority of people just walk to the first tee.

Don,

I agree.  The variety of bunker shots is important as is the whole spectrum of shot making from inside 100 yards (or whatever you regard as short game)  I personally say if you have the space, 100 yard short game areas are a great edition to any golf practice ground.

I like to introduce mounds and hollows into the design of the bunker green complex of varying heights and depths.

Also, chip and run greens should be a separate entity as the condition of the green should be of a better standard than the bunker green IMO.

Putting greens should be compulsory in this area with good contouring with good balance between flat and breaking putts of all lengths up to say 75 - 100ft.

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