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mike_malone

Nae wind nae golf.
« on: Yesterday at 03:20:07 PM »
The architecture is changed randomly by the wind or can you design for it ?
AKA Mayday

Matt Schoolfield

Re: Nae wind nae golf.
« Reply #1 on: Yesterday at 03:28:49 PM »
The architecture is changed randomly by the wind or can you design for it ?
Luck and skill are two vectors of design, and not opposites of each other. Increasing the wind simply increase the impact of luck in the design. Here's the old thread I made about it. You can absolutely account for it in design by adding and removing penal elements. I'm not sure if you can design a course that is anti-penal in wind (where the course becomes easier when the winds are up), but perhaps a course can be designed with tee and pin positions that deliberately take many of the more penal elements out of play in cases of high winds.
« Last Edit: Yesterday at 03:33:24 PM by Matt Schoolfield »

mike_malone

Re: Nae wind nae golf.
« Reply #2 on: Yesterday at 03:39:20 PM »
The architecture is changed randomly by the wind or can you design for it ?



Luck and skill are two vectors of design, and not opposites of each other. Increasing the wind simply increase the impact of luck in the design. Here's the old thread I made about it. You can absolutely account for it in design by adding and removing penal elements. I'm not sure if you can design a course that is anti-penal in wind (where the course becomes easier when the winds are up), but perhaps a course can be designed with tee and pin positions that deliberately take many of the more penal elements out of play in cases of high winds.


I like this
AKA Mayday

Jeff Schley

Re: Nae wind nae golf.
« Reply #3 on: Yesterday at 03:43:27 PM »
I'd say width off the tee and add at least half the green open for the ground game.  Changing where the tee boxes are to account for into/downwind can be manipulated to an extent, but I think width is more a factor for amateurs.
"To give anything less than your best, is to sacrifice your gifts."
- Steve Prefontaine

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