GolfClubAtlas.com > Golf Course Architecture Discussion Group
shot-making, strategy, course management
Tommy Williamsen:
I hate to pick on my friend, but I would put 35% shot-making, 10% strategy, and 55% course management in importance for him. When he has been my member/guest partner, I tell him what club to hit and where. He always plays better, because I won't let him hit shots his skill level won't allow. He is a great guy but hates to play the prudent shot. He could be a lot better if he would manage the course better. I think it is true for many guys. I know it is true for me, and I have been single digit since my teens.
Jim Sherma:
Tommy - what percentage of rounds are you trying to grind for best score? I know that’s the point of competitive golf. Yet I find it hard to go “there” every round. The vast majority of rounds that I’ve shot or broken par has been in tournaments. It’s not that I don’t care, it’s more that it’s just hard for me to be in full grind mode.
Tommy Williamsen:
Jim, I would think about 1/3 of the time I grind on every shot. I love hitting golf shots that are fun. I played #10 this summer and hit my drive in a grove of trees about 180 from the tree. My caddie told me to chip out. I probably would have followed his advice if I had been playing for a score. I asked for my driver and hit a bullet that didn't get ten feet off the ground. It was grand fun.
Kyle Harris:
A lot of rather complicated ways to explain how to avoid double bogey on this thread.
As far as architecture is concerned this largely distills down to the presence of penalty shots and trees. Those are the two largest factors influencing the only thing that really matters: proximity to the hole.
Everything else? It’s the quantity of scores from 3-5 - which is where the other elements of design and architecture really shine.
Navigation
[0] Message Index
[*] Previous page
Go to full version