TGL gets underway tonight with a match between New York Golf Club and The Bay Golf Club (whatever that means), and with that, we get to see the holes designed by Beau Welling, Agustín Pizá, and Chad Goetz of Nicklaus Design in action and on the big screen.
Ranking All Thirty Holes Designed for TGLThere's an interesting mix between ostentatious and subdued among the holes designed specifically for this list, but I felt more moved by the over-the-top options, especially because they are only designed to challenge the best players in the world---they don't have to accommodate a variety of skill levels, worry about playability, etc.
29 of the 30 holes are available on TGL's website, so I ranked them from most exciting, to least (in my opinion, of course). I wish they would have gotten way crazier, but alas. This list would also be quite a bit different if I had to play them myself, or if they were built on a golf course that a variety of skill levels enjoy, but they aren't.
One thing I'm surprised they didn't do is have more architects build three or four hole loops... King-Collins, as an example, have shown a flair for the dramatics and could design something random. Tom Doak or Bill Coore, being at the height of the career, if they didn't have limits and could go all out, what would they build? The possibility for a Lido-esque entry contest would have been awesome, too. There's a lot of people who design golf courses for the PGA TOUR games online that could produce something wicked. Either way, it seems this went through the ASGCA as all three are members, but I don't know that for sure and I'm speculating.
Anyway, of the holes designed for TGL, which one is your favourite or least favourite?