Continue to surprised how dis-functional our Ghin handicap system is after fifty years of playing golf. The idea to decrease the number of scores used seems silly.
It achieves almost the same results as 10 of 20 with the 0.96 multiplier.
If anything they should use more not less to determine an accurate profile of a players current state of play.
It's about potential, not average.
Does it really make much difference if it is the best 8 of 20 rather than best 10 of 20? Everyone will be a bit lower, but it likely make little difference on a relative basis.
They won't, actually, given that the 0.96 multiplier was dropped. Some went up, some went down (both slightly), most stayed about the same.
And not counting a score when you play alone? That must mean the USGA thinks there are more cheaters in the game than not!
You never use a handicap when playing alone, so it's not about "cheating." Requiring someone to at least see you shoot your score is more like conditions that you'll encounter when you're actually using your handicap.
Have you ever experienced how this work is really done?
I'm a course rating captain for over a decade, so… yes.
I think the biggest problem, ironically, is that rating/slope/index is prescriptive. With ml we could use player scores to much better create ratings, dynamic slope, and properly create stroke indexes (par 3’s always being low index is myopic). Instead, we currently do the opposite.
So long as the low stroke index holes are not all clustered at the start or end of the round, their distribution is almost unimportant to the outcome of the match: matches up with the same result the vast majority of the time whether the fourth hole or the sixth hole is the #1 stroke index hole.