Here is the full list of design features I tend to use to keep play reasonable for average players and allow, at least with temporary conditions, a full test for better players. Even with everyday conditions, pin placements hopefully bring a challenge, while C and D players can wisely choose to hit the middles of greens and fairways. Apologies for the formatting as I cut and paste in from word. And, additions are welcomed.
Tees and Length -Proportionally distanced tees to get all golfers into a similar club for approach shots to top players.
-Consider realistic cross slopes in LZ, forced carries and layup needs from more forward tees carefully.
-Reduce angles of doglegs via tee placement to outside of hole.
- If detention ponds or native areas off the tee are required by design, situate tees where only the back one or two tees require that forced carry.
Fairway -At least 35 yards wide, to keep at least 2/3 of C players in play.
-Consider higher cuts, C players prefer fluffy lies, A players hate it because it reduces spin.
Rough -Recommend as short a cut as possible (1.5-2”, just enough for contrast)
Corridor Width -At least 63 yards wide, or more, 3 of 4 D players in play.
-BTW, if you can afford the extra row of sprinklers, it takes:
-75 yards wide to keep 80% of D players in play (split 40R-35L)
-86 yards wide to keep 90% of D players in play (split 48R-38L yards to right)
-A players will automatically use drivers at 68 yard wide play corridor, because they hit that 99% of the time) Corridors of 63-66 yards wide keep them on their toes and hold in 75-80% of D players.
-No fairway sand bunkers < 180 yards from green, as C and D players can’t reach green anyway.
-Minimal use of heavy trees, native grasses, etc. along fairway corridor.
Green Size -At least 15% of expected approach shot length for width
-At least 20% of expected approach shot length for depth
(If I presume a large percentage of approach shots will come from maximum distance, then 15% and 20% of 180 yards or 27 yards wide and 36 yards deep)
Green Shape -Fat middle proportioned as per above
-Avoid forced carries to at least some part of green (try to keep some portion of green front open)
Short approach – max hazard cover 30-75%
Medium approach – max hazard cover 20-50%
Long approach – max hazard cover 10-20%
-Sunday Pin proportioned to about 10%-12% of PGA Tour players/scratch golfers expected approach length, created by green shape, contours, etc.
Sunday Pin greens should make up at least 2/3 of greens. (With only a few each of):
Precision Greens (i.e., single target, a bit smaller than required for shot by average players)
2, 3, or 4 sectioned greens (often good on short par 3 and par 5 holes, maybe mid length par 4)
1 or 2 unusual greens, i.e., ultra long, ultra wide, or ultra big, with unique features.
Green Contours -Few elevation separations by tier, knob, ridge, etc. Gently rolling greens rule the day, and should make up at least 2/3 of greens.
-The typical contours on gently rolling greens can vary from 1.75-3% on different greens.
Green Complexes -Keep green surface as low to ground as possible to avoid kicking missed approach shots further away.
-Avoid long rough. Short rough and fairway chipping areas don’t require strength for recovery.
-Use a perimeter row of irrigation heads, keep natives/trees as far away from green as possible and size the entire turf area as big as possible. Example
6000 SF green with 10 foot of rough around – target area =9,000 SF
6000 SF green with 20 foot of rough around – target area =12,76 SF
6000 SF green with 30 foot of rough around – target area =19,000 SF
6000 SF green with 60 foot of rough around – target area =36,000 SF
Sand Bunkers -Use as many grass bunkers as sand bunkers -average players like them, better players don’t.
Bunker placements:
-Bunkers left of target zones affect better players more than C and D players.
-Avoid short right of greens (where C and D players miss, but A and B players don’t)
-Most right side green sand bunkers should be nearer to the center and back of the green.
-Reduce or avoid bunkers extending 5+ yards from the front edge of the green, especially on the right side. Good players won’t come up that far short, average ones will.
-Lateral sand bunkers hurt good players similarly to average ones. Carry bunkers hurt C and D players more. Distance limiting fairway sand bunker hurt better players more.
-Consider long strip bunkers along water hazards to save golfers. (especially on right side of fairway where lakes are present.)
-No fairway sand bunkers more than 180 to maybe 200 yards from green – C and D players take themselves out of reaching green at this distance, no need to double punish.