Jim, Kyle:
I had the opposite reaction to that line, i.e. 'It's all in front of you but the best ways to play it are only apparent after a few plays'.
Which reaction was, to put it bluntly: oh, the banality of it all. Let me get this straight: you need to play the golf hole not once but - egad! - two or maybe even three time before you know the best way to play it. (Of course, your host might just offer up a tip and tell you the first time out, or you could maybe even just ask.)
But even if you didn't ask, this concept/line of thought, this defending of the obvious by simply *deferring* it, seems to me just about the best example of the emperor having no clothes in all of gca. How does having to play the hole twice (instead of once) have any relevance to its essential architectural merit & interest & challenge? What's the golf hole like -- what does it ask of you, how does it test you, mentally and physically -- once you *do* know the best way to play it?
(Methinks Jim developed into a very fine golfer not because he played a lot of holes that you needed to play twice in order to figure them out, but because he often played over the contours and uneven stances and hook-lies and firm running turf of Huntingdon Valley!)
I liked the earlier line of thought much better, i.e. if the architect has you believing that you can see everything it's just then that he can more easily fool you -- like a great magic trick where it appears, no matter how many times you see the magician perform it, that you really are seeing *everything*. But of course you don't see everything, and instead are left to ask yourself over and over again: 'How'd he do that?'
P