Thomas,
Well Dave Pelz advocated a half swing for low running approach shots, but I have rarely used it unless coming out from under trees.
TBH, architect who want to force low running approaches ought to have narrow fw corridors, with sparse tees (like a parkland course) and fairly high branching, plus low rough.
Of course, with many front pin positions, bouncing it out in front is a potential option on many greens to get it close, especially if there is a little reverse slope in the approach. I have measured such things, and it is surprising how 0% to reverse slope really keeps average players from stopping a ball (really, anything under about 1.3% depending on green speed) As far as I can tell, a green like 12 at White Bear works great for average players, but good ones just hit more high spin shots to hold the green.
I think reachable par 5 holes also benefit from being designed for the ground game. At just 540 yards, sub 300 yard hitters need a run up (maybe 290/260 3 Wood). They appreciate the opportunity to feather a 3 wood up with skill to match the moon ball approaches from DJ and similarly long players. Of course, as per original discussion, they prefer a gathering, predictable slope to help them do that. Humpty Bumpety makes them just lay up, unless being in a greenside bunker is no problem for them.
And, maybe they work best on max length par 4 holes. Ross used a similar green at WBYC at Oakland Hills, on the 14th, which now plays as a long par 4 and I watched a lot of players lay up short and run the long irons shots on that reverse slope green.