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Sean_A

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #25 on: August 26, 2018, 01:55:09 PM »

Sean,

Hey, "good design" is a matter of opinion and relative importance of various issues.  RTJ and Wilson thought their designs were perfect and beyond question because of their perspective of trying to design tournament courses.  Doak's is in trying to be different.  The typical course owner is in trying to stay afloat.  IMHO, any of those viewpoints can and should be discussed here. Sorry if I offended the tree house by mentioning that the perspective here hasn't changed one iota in the 20 years I have been on it, but not sorry to offer a different perspective.

On the other hand, I recall the best defense every offered for bunkers at all distances.  My old boss was presenting a master plan, laden with bunkers at 240 yards (this was the late 70's) explaining that "other distances don't come into play."  An older member stood up and said, "I pay just as much dues as the club champ.  Don't I deserve to hit in a few bunkers, too?"

Jeff

My perspective hasn't changed much in the last 20 years mainly because I didn't have much of an opinion prior to that.  I don't worry too much about my opinion being one that isn't affordable because I am a strong minimalist where bunkers are concerned.  Generally speaking, I am not in favour of layered bunkers which can quickly add up to 60, 80 or sometimes 100+ bunkers.  Archies should be better at their jobs in creating interest.  It is important to remember that for good players, maybe 30-50% of bunkers are truly in play for them on any given day.  So for courses I think could be well bunkered that means maybe 20-25 bunkers are in play...probably less than half of which will be fairway bunkers.  To me this still sounds like plenty especially if they are well placed.  Once we start adding more sand to toughen the challenge, what really happens is the challenge rises exponentially for average players while only rising a relatively small percentage for good golfers.  The truth is there are no real solutions to challenge a tour player and a 20 marker on the same course in anything like an equal measure.  Either the 20 marker steps up or he doesn't.  Its up to these folks to figure out the combo of challenge, interest and fun which best suits them.  All I will say is I think the market should be looking more toward the 20 marker market than the very good player market or else huge footprint courses with 6 sets of tees and cartpaths everywhere will continue.  I am hoping golf turns smaller in the future even if it means 18 holes isn't held as a sacred cow.  The signs are encouraging...now we need more women to get involved in course development.  I am convinced if this were to happen then more appropriate courses would be built.

Ciao 
New plays planned for 2024: Nothing

Tom_Doak

  • Karma: +3/-1
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #26 on: August 26, 2018, 01:59:46 PM »
Jim C:


There was a lot to unpack in your response to me so I'm going to respond to individual points below.


Tom:  No, I don't like the Jones/Wilson courses with bunkers out 260 on the right and 280 on the left.  They are boring and uninspiring.  But if you remove all the "other" bunkers, isn't that what you're left with?


But I wouldn't like them any more if there were another set of bunkers at 160 and 180.  They would be boring and stupid, which is worse.   Nobody's suggesting doing that.  My suggestion would be to have some bunkers at 280, some at 240, and some even at 180, so that everyone's got a few bunkers to avoid, but it doesn't get repetitive.


I believe that, for the most part, bunkers are there to punish.  I think they are there to make the golfer make decisions.


They have the added benefit that they can be beautiful and visually intimidating. 


I also believe that a great course cannot be great unless it challenges good players.  I agree, but it is not necessarily true that all courses do or should aspire to be "great".  [You should chime in on the Mammoth Dunes thread!]  [size=78%]  [/size]

By definition, if a course challenges a good player, it will challenge an average player.  Lesser players all want to play great courses.  But it doesn't follow that lesser players all want to be "challenged" the way good players do.  They only want to play the courses they're told are the best, and good players make those decisions. 
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But I see no point in placing a bunker that only challenges the weak player, unless it happens to be visually inspiring.  [/size]  I think lesser players want to be engaged, the same way good players do, by features that make them think and execute. 
« Last Edit: August 26, 2018, 02:45:38 PM by Tom_Doak »

Duncan Cheslett

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #27 on: August 26, 2018, 02:03:25 PM »
Bunkers are not just a hazard. They are not solely there to punish a bad shot or to guide play away from one side of the fairway.


Bunkers have an aesthetic function also. On a plain hole with few natural features a couple of fairway bunkers can add visual interest where there is none.


Often a natural feature such as a bank can be enhanced visually with the addition of sand even if it is unlikely ever to be visited.


Some of my favourite "fairway" bunkers are those that look like they are by the green but turn out to be 100 yards short of it when you actually get there.


Golf is in the entertainment industry. Golf holes have to look good as well as having great playing strategy.


I would far rather that bunkers were used judiciously to dress a hole than trees planted!


 
« Last Edit: August 26, 2018, 02:06:33 PM by Duncan Cheslett »

Peter Pallotta

Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #28 on: August 26, 2018, 03:09:58 PM »
Re reading Darwin on his visit to Pine Valley, when he asked a member-rabbit if the older-weaker-member-rabbits got tired of or complained about such a difficult test of golf. 'Not at all! If they usually score 125 they are thrilled to score 119!'
Which is to say: all this talk distills down to golfers' expectations -- and clearly those have changed dramatically over the years, and permanently.
P

Ian Mackenzie

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #29 on: August 26, 2018, 03:25:58 PM »
Had a similar discussion with Jim Urbina in 2013 when I asked him why he was putting a bunker ina certain spot that was irrelevant (for me)."


He says,"There is a bunker out there for everyone, Ian. Perhaps this one is not for you...today."

Jeff_Brauer

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #30 on: August 26, 2018, 07:11:50 PM »

[font='open sans,helvetica neue,helvetica,arial,sans-serif']Sean,[/font]
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[font='open sans,helvetica neue,helvetica,arial,sans-serif']We agree on a lot.....some comments on your comments:[/font]
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[font='open sans,helvetica neue,helvetica,arial,sans-serif']My perspective hasn't changed much in the last 20 years mainly because I didn't have much of an opinion prior to that.  I don't worry too much about my opinion being one that isn't affordable because I am a strong minimalist where bunkers are concerned.  I might not be a strong minimalist, but have never scattered sand bunkers like some have, and have gotten great acclaim.[/b][/size][/font]
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[font='open sans,helvetica neue,helvetica,arial,sans-serif']Generally speaking, I am not in favour of layered bunkers which can quickly add up to 60, 80 or sometimes 100+ bunkers.  Archies should be better at their jobs in creating interest.  I can agree that 60-80 bunkers is way too much most of the time.  Not exactly sure what you mean by layered bunkers, but IMHO, part of creativity is making every bunker look different, and sometimes, using a pair, or cluster of 3-5 instead of the "standard" single bunker helps each stand out visually.[/b][/size][/font]
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[font='open sans,helvetica neue,helvetica,arial,sans-serif']It is important to remember that for good players, maybe 30-50% of bunkers are truly in play for them on any given day.  So for courses I think could be well bunkered that means maybe 20-25 bunkers are in play...probably less than half of which will be fairway bunkers. Would be interesting to find out what % of bunkers are in play for good players.  In your example, half are at greens, so they should be in play for everyone.  10-12 fairway bunkers?  Sounds about right.  My take on an ideal number of total bunkers would be a little higher, maybe 30-40[/b]. [/size][/font]
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[font='open sans,helvetica neue,helvetica,arial,sans-serif']To me this still sounds like plenty especially if they are well placed.  Once we start adding more sand to toughen the challenge, what really happens is the challenge rises exponentially for average players while only rising a relatively small percentage for good golfers.  Agree, anything we do to toughen up a course affects the 20 hdcap 4X at least.[/b][/size][/font]
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[font='open sans,helvetica neue,helvetica,arial,sans-serif']The truth is there are no real solutions to challenge a tour player and a 20 marker on the same course in anything like an equal measure.  Agree, have been advocating for bifurcation of golf courses (i.e. why design for Tour Pros that will never show up) [/b]Either the 20 marker steps up or he doesn't.  Its up to these folks to figure out the combo of challenge, interest and fun which best suits them.  Agree with second part, not first part, rarely a need to "man up" for a fun round of golf.[/b][/size][/font]
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[font='open sans,helvetica neue,helvetica,arial,sans-serif']All I will say is I think the market should be looking more toward the 20 marker market than the very good player market Agree, have been advocating for bifurcation of golf courses [/b][/size][/font]
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[font='open sans,helvetica neue,helvetica,arial,sans-serif']…...or else huge footprint courses with 6 sets of tees and cart paths everywhere will continue. Not sure I agree with no multiple tees.  If you do design for top pros down to grandma Sally, statistically that is what you need to cover the range of tee shots.  Eliminate consideration of the 300 yard hitter, and you still want five to make all golfers comfortable in course length.  Not to mention, the most efficient way to make fw hazards play for all is to adjust their length from the tee, rather than build a bunch of bunkers just of one set distance.[/b][/size][/font]
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[font='open sans,helvetica neue,helvetica,arial,sans-serif']I am hoping golf turns smaller in the future even if it means 18 holes isn't held as a sacred cow. I agree with 12 hole (or whatever) golf courses.  Except for competition, who needs 18?  Also pay a lot of attention to "what women want" on the course these days.[/size][/font]
The signs are encouraging...now we need more women to get involved in course development.  I am convinced if this were to happen then more appropriate courses would be built.
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[font='open sans,helvetica neue,helvetica,arial,sans-serif'][/size]Cheers.  PS sorry for formatting. Not gonna redo it, not gonna erase it, and gca.com has been doing this a lot lately.[/font]
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Jeff Brauer, ASGCA Director of Outreach

Jim_Coleman

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #31 on: August 27, 2018, 08:08:19 AM »
Tom:  Thanks for your response. I guess it's not all 180 yard bunkers that I don't like.  It's the ones that seem to be there for no reason.

Ed Brzezowski

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #32 on: August 27, 2018, 09:11:29 AM »
I would be fine with no fairway bunkers on a parkland course since they don’t occur naturally. But if we must have them I prefer Flynn’s idea that they create a mode of play rather than be a penalizer.


 Since he wanted to place them where the land dictates they stand the test of time. They don’t need to be moved because they weren’t put there initially to punish.


All levels of golfers hit into his bunkers but one is more likely to be attempting to hit near or over a Flynn bunker and thus accepts the consequences. Hitting into bunkers on a parkland course which are just there to punish generally isn’t my cup of tea.


I played with a six handicapper today who hit into the bunkers you hate.


Sounds like you RG boys might need a referee soon?
We have a pool and a pond, the pond would be good for you.

mike_malone

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #33 on: August 27, 2018, 01:16:15 PM »
Ed,
  Just the difference between evidence based opinion and pull it out of your rearend opinion.
AKA Mayday

Sean_A

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #34 on: August 28, 2018, 05:23:50 AM »
Jeff

Layered bunkers is bunkering which is in place at certain intervals along the fairway.  It can lead to a huge number of bunkers...Muirfield and Lytham are examples. I find it a bit boring and one dimensional.

Yes, generally speaking, 30-50 bunkers should be more than enough for most courses. 

By stepping up I mean the 20 marker he either turns up on the 1st tee or not.  If he does, then ihe gets what he gets.  Some higher cappers like tough courses and thats fair enough if they can keep a decent pace.

I guess my point about multiple tees is why are archies trying to design for grandma and the tour pro on the same course?  mega multiple tees will rarely create a satisfactory situation.  There are few things in golf I find sillier than driving by tees.  Once we encourage mega sets of tees we are really encouraging cart golf.  Thats fine on some of these crazy properties where carts are necessary anyway, but to muck up a walkable property trying to cater for all golfers is nuts.

Ciao   
New plays planned for 2024: Nothing

Thomas Dai

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #35 on: August 28, 2018, 05:30:00 AM »
Thoughts on diagonal cross or semi-cross bunkering?
The diagonal creates a distance difference from both the tee and thereafter on the hole.
Atb

Jeff_Brauer

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #36 on: August 29, 2018, 11:24:12 AM »

Thomas,


I think diagonal carry semi-cross (leave some open area for average golfers to avoid the carry, as Mac would) bunkers are good.


Given the variation of tee shot lengths these days, I don't think you can do one little bunker, it has to be elongated 50 to even 100 yards, in combo with multiple tees to make it work.
Jeff Brauer, ASGCA Director of Outreach

Adam Clayman

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #37 on: August 29, 2018, 02:40:57 PM »
Jeff, I'm not a fan of giving the golfer what he likes.  ;D


The fact that the surveys show architecture is at the bottom of those polls isn't a surprise. A person would have to remove their gaze from their own game to even begin to enjoy the nuances.


 I'm of the opinion that compelling courses, draw in golfer's, for inexplicable reasons. Inexplicable to most of them, anyway.
"It's unbelievable how much you don't know about the game you've been playing your whole life." - Mickey Mantle

Michael Dugger

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #38 on: August 29, 2018, 02:54:55 PM »
This topic illuminates a pet peeve that's been growing in angst for me.


After watching the most recent Open Championship at Carnoustie, it really got me thinking about bunkers as GENUINE hazards.


Without fear of penalty for hitting into one, there is no fear.  It emasculates the game from any genuine strategy.
What does it matter if the poor player can putt all the way from tee to green, provided that he has to zigzag so frequently that he takes six or seven putts to reach it?     --Alistair Mackenzie--

Jeff_Brauer

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #39 on: August 29, 2018, 03:47:20 PM »

Adam,


Then probably not a fan of owning a public golf course, either! ;)


Michael,  Should there be true fear for recreational golf?  Any bunker troubles the average player, who probably takes an average of 2.3 strokes to get out if (think I read that somewhere) they can't putt it out.  How on earth does a comment about how the bunkers play for pros in the Open make its way into a thread on fw bunkers for mediocre golfers? 


As I have mentioned before, I walk around a lot of muni projects listening to comments about "what the pros would do if they showed up."  I always wonder what aliens from Mars would shoot, about the same chance of that happening. :o



BTW, even for better players, I favor fw bunkers with some chance of getting out and near the green.  If they are going to clearly cost a stroke, no strategic player would even consider playing next to them, except on par 5 where the penalty would be "only" reaching the green in 3, or late in a match where it would be all or nothing time.  IMHO, a properly considered strategy would occur when the player thought he/she would have a 2 to 1 chance of recovering and hitting the green, certainly no less than 50-50%.  At 0-25% chance of not losing a stroke, conservatism would rule the day for a thinking golfer, no?


Now, for those architects who loosely strive to make bunkers deeper as you get closer to the green, if we aren't trying to limit bunkers, as was touched on earlier in the thread, then a bunker at 200 yards off the tee can be shallow, and one 300 yards off the tee be deeper, and sort of accomplish both goals fairly well.
« Last Edit: August 29, 2018, 03:48:59 PM by Jeff_Brauer »
Jeff Brauer, ASGCA Director of Outreach

George Pazin

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #40 on: August 29, 2018, 03:53:11 PM »
I would be fine with no fairway bunkers on a parkland course since they don’t occur naturally. But if we must have them I prefer Flynn’s idea that they create a mode of play rather than be a penalizer.


 Since he wanted to place them where the land dictates they stand the test of time. They don’t need to be moved because they weren’t put there initially to punish.


All levels of golfers hit into his bunkers but one is more likely to be attempting to hit near or over a Flynn bunker and thus accepts the consequences. Hitting into bunkers on a parkland course which are just there to punish generally isn’t my cup of tea.


I played with a six handicapper today who hit into the bunkers you hate.


I like this. And I think it's important to have some interest for the higher handicap golfers out there. Also, for many HHers, fairway bunkers aren't really the problem, the general game is (swings and nerves and such).


I could bore you with personal anecdotes, but I decided to be nice to everyone and spare you all. You're welcome. :)
Big drivers and hot balls are the product of golf course design that rewards the hit one far then hit one high strategy.  Shinny showed everyone how to take care of this whole technology dilemma. - Pat Brockwell, 6/24/04

Erik J. Barzeski

  • Karma: +1/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #41 on: August 29, 2018, 09:42:24 PM »
My daughter appreciates having bunkers that she has to negotiate.

It's the courses where she doesn't have anything but boring tee shots that she finds, unsurprisingly, boring. The tee shots that are interesting to her ability level, she likes more. Many of those tee shots have bunkers or something that don't affect my tee shots from a few sets of tees back.
Erik J. Barzeski @iacas
Author, Lowest Score Wins, Instructor/Coach, and Lifetime Student of the Game.

I generally ignore Rob, Tim, Garland, and Chris.

SL_Solow

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #42 on: August 29, 2018, 10:39:14 PM »
I wonder how "good" a golfer must be before we deign to challenge him/her with bunkers?  Good, mediocre, etc are all relative terms.  Who draws the line.  Given the skill level of the average player at most clubs, I suspect that the definition might vary wildly.  I think the course should engage players of all levels and that requires a level of challenge beyond that of merely striking the ball.

Peter Pallotta

Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #43 on: August 29, 2018, 11:56:09 PM »
I'm told, Shel, that there have been architects past and present who have managed to do that very thing: who through talent and care and a high regard for the spirit & ethos of the game, have judiciously used various (and cleverly placed) hazards in conjunction with beguiling green contours and sufficient fairway widths (and cants & slopes), and then meaningfully coordinated/integrated these aspects of design such that the resulting relationships create a variety of potential strategies for golfers of wide-ranging skill sets and provide genuine interest and real challenge and loads of fun for all, over both the short and long term, and all without resorting to 5 or 6 sets of tees on each hole in the name of 'playability'.
This is what I've been told, at least, and what's been described to me as excellent golf course architecture -- and if I accept this as being true, then I must again reject the premise of the Original Post, which is that the use of fairway bunkers aimed at mediocre golfers is necessarily an example of poor design.  In other words, and as those wonderful golden age architects George & Ira Gershwin noted long ago: It Ain't Necessarily So.   
« Last Edit: August 30, 2018, 12:05:10 AM by Peter Pallotta »

Thomas Dai

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #44 on: August 30, 2018, 02:33:44 PM »
Thomas,
I think diagonal carry semi-cross (leave some open area for average golfers to avoid the carry, as Mac would) bunkers are good.
Given the variation of tee shot lengths these days, I don't think you can do one little bunker, it has to be elongated 50 to even 100 yards, in combo with multiple tees to make it work.


I take your point about some open gaps for lessor player to play through.
I believe Harry Vardon was a great advocate of diagonal bunkering and there are
some interesting examples, possibly diminished these days, at Little Aston in the U.K. which I believe Vardon
originally laid out (with later modifications by Harry Colt)  - see - [size=78%]http://www.golfclubatlas.com/forum/index.php/topic,38973.0.html[/size]
Atb

Brian Chapin

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #45 on: August 31, 2018, 11:44:10 PM »

 And what is an architect to do if he is asked to restore a Flynn course to original intent, and concludes the Flynn placed a fairway bunker 200 yards off a tee - again, irrelevant now to the good player, but well withing striking distance for the high handicapper.
 

Jim - here are two quotes taken from Flynn’s “Analysis of a Layout” in a 1927 Green Section Report that I think would guide such a restoration. Theoretically.....  ;)


“While bunkers are thought by many to be put in as penalizers they are primarily installed to present a problem or a mode of play. If bunkers were used merely to punish bad shots there would have to be a complete revision of them on most courses.”

“The principal consideration of the architect is to design his course in such a way as to hold the interest of the player from the first tee to the last green and to present the problems of the various holes in such a way that they register in the player’s mind as he stands on the tee or on the fairway for the shot to the green. The best way to whet the appetite and improve the game of any golfer is to offer an incentive and provide a reward for high class play, and by high class play is meant simply the best of which each individual is capable.”



Jim_Coleman

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #46 on: September 01, 2018, 06:28:44 AM »
Brian:  I have no idea what "present a problem or mode of play" means.  A bunker 180 yards off a tee presents no problem for a 5 handicapper who drives the ball 240 yards (let alone the scratch golfer who drives it 290).  And I don't see how it influences the better players' "mode of play."  It does, however, fall right in the wheel house of a lot of 20 handicappers who hit weak fades.  IMHO - bad architecture.  Flynn may not think the purpose a bunker is to punish, but the average golfer who hits a ball in one would surely disagree.

Ira Fishman

  • Karma: +0/-0
Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #47 on: September 01, 2018, 08:01:19 AM »
Jim,


As a Mediocre golfer, I am not playing against Par but against my normal or average score. I know on a good day that the aspects of a course that might bother a good player are going to bite me. Therefore, my goal is to not let lesser challenges throw me above my average. I do not view bunkers as penal in themselves. They become penal only if I do not execute a shot that I chose to navigate them.


I faced several good examples yesterday on a Ross course (Hope Valley). The third hole has a top shot bunker dead center a 100 hundred or so yards off the tee. I could go right of it but that risks the rough and a bad angle. Carrying the bunker should be straight forward even for me. So if I top it into it, it should interfere with my quest to beat my average score.  Same thing on number 13 which has a cross bunker 60 yards in front of the green. There is room left and right but neither is a good option with a 7 iron in my hand if I want to have a chance at a rare Par. In this case, the bunker also presents a strategic question for the long hitter too who can reach the bunker off the tee.


Ira

Jeff_Brauer

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Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #48 on: September 01, 2018, 03:53:05 PM »
Jeff

Layered bunkers is bunkering which is in place at certain intervals along the fairway.  It can lead to a huge number of bunkers...Muirfield and Lytham are examples. I find it a bit boring and one dimensional.

Yes, generally speaking, 30-50 bunkers should be more than enough for most courses. 

By stepping up I mean the 20 marker he either turns up on the 1st tee or not.  If he does, then ihe gets what he gets.  Some higher cappers like tough courses and thats fair enough if they can keep a decent pace.

I guess my point about multiple tees is why are archies trying to design for grandma and the tour pro on the same course?  mega multiple tees will rarely create a satisfactory situation.  There are few things in golf I find sillier than driving by tees.  Once we encourage mega sets of tees we are really encouraging cart golf.  Thats fine on some of these crazy properties where carts are necessary anyway, but to muck up a walkable property trying to cater for all golfers is nuts.

Ciao



This quote bugs me a bit as I am designing a public course renovation now.  You don't like multiple tees, you don't like bunkers at all distances, or too many, but you do want challenges for all players.  Seems to me golfers on the back two tees should generally accept driving by two more forward tees so the architect can use one set of bunkers at the lz to similarly challenge all.


You want us to be creative, but sans any tools that help.  Tough job!


Now, I have long agreed we should just leave the tour pros out of it.  FW bunkers at the 980's traditional 265 or so (or shorter if carry bunkers) work for all but 1% of golfers.  As Churchill once almost said, "Never has so much golf course been built for so few."
Jeff Brauer, ASGCA Director of Outreach

Thomas Dai

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Re: Fairway Bunkers For Mediocre Golfers - Good Architecture?
« Reply #49 on: September 01, 2018, 04:03:10 PM »
To throw another factor into the debate, should the fairway bunkers nearest the tees be easier to hit shots out of, thus aiding the recovery shot of the lessor player who is the player most likely to be hitting into them, or should they be as equally severe as those further up the fairway?
Just asking.

Atb