I was thinking about the rules conundrum a bit over the weekend, specifically why golf has so many rules. And I'm not sure how it can be avoided.
Most sports are played on uniform, bounded playing areas, where most of the rules are centered around actual play and don't have to consider stuff like holes made by burrowing animals.
Then throw in the massive variety of whats required to play: The different equipment types, fans being on the field of play, caddies, variety of holes, greatly varied playing conditions, various course types, differing hazard types, match play vs stroke, etc, etc, etc....
I just don't know how they can get around at least minimally covering all of the potential scenarios that may arise during the playing of the golf.
Kalen,I agree with you 100% that the unique nature of the "playing field" in golf makes for a uniquely complex set of rules, and I don't think there is much way around that. I am constantly amazed by the situations that come up that cause us to scratch our heads about what is the proper way to proceed.
That said, there are two guiding principles for rule-making bodies in sports, generally speaking. One is to try to treat like situations alike, and the other is to reduce, wherever possible, judgement calls. In those two regards, I'm not sure that the USGA has necessarily been especially proficient over the years. I think the upcoming changes in the Rules are a major step in that direction, but I really believe there is work yet to be done.
An example: A golfer hits a shot, and thinks the ball may be lost, and so plays a second ball. Whether or not that second shot is deemed to be a provisional ball or is now the ball in play depends on WHERE the ball might be lost. Going forward, the player finds that the ball is NOT lost; whether or not he can or must play the original ball depends on whether or not the second ball was or was not a provisional ball.
This is, of course, hopelessly complex, especially if one is playing a blind shot on an unfamiliar course. The USGA is moving toward a solution by allowing players to drop and take a two-stroke penalty in casual play when a ball is unexpectedly, but under the guiding principle of treating like situations alike, how we deal with lost golf balls, which happens EVERY round is, well, nuts.
I play in a senior tournament series in which players of a hugely wide range of handicaps play unfamiliar courses every Monday. You'll laugh at the heresy of this, but we play the entire golf course as if it is lined with red stakes. If you lose a ball ANYWHERE at ANY time during the round, you drop at the nearest point, take a one stroke penalty, and play on. The obvious reason is to keep 100+ golfers moving while guests at a course, but it turns out the benefits go far beyond that.
And you know what? It makes little or no difference in the outcome each week. It speeds play, it makes rules issues almost nonexistent, and the players that play the best win.
I could give other examples; you can move a red or yellow stake, but not a white one. You can move a pine cone unless it's embedded. You can fix a pitch mark on the green before you putt, but not in the fringe before you play your shot. And on and on and on...