So, without struggling to much to identify what a weak hole is, I’ll stick with basic English to surmise that the opposite of a weak hole is a strong hole.
I’ve played a couple courses that have 18 holes that would fit into the category of “strong” holes. The Ocean Course at Kiawah comes to mind. I was exhausted and had no ambition to play any more golf that day, and certainly not on the same course. Does that make it a bad course or a great course, or is it irrelevant?
My personal preferences would indicate that a great course should compel one to go right back at it, as the fun and joy of the game, with all its challenges and nuances presenting themselves throughout the round (but not always) draws the golfer back.
And, what about Match Play? What fun will a weaker player have playing a course of 18 strong holes if their opponent is a strong player? There has always been an somewhat unspoken definition of what constitutes a great match play course, but I would say that a wide variety of strong and weak holes is part of it.
Greywalls is a course that brought the experience of a breather hole to life for me. Holes 1-9 are a visual feast, dramatic topgraphy and geology and shot requirements in abundance. When I reached the 10th tee, I physically bent at the waist with my hands on my knees, and exclaimed “Whew!”. I had finally gotten the breather I needed (weak hole?), and maybe a little late in the round for this old goat. Nonetheless, it was that moment that the idea of ebb and flow was cemented. Does an architect ever deliberately design a “weak” hole? Absolutely.