Tom - yes, I double-crossed myself using Gil's name. I didn't want to use the name of any architect who posts here, and just threw in Gil's name (instead of yours or Jeff B's or Ian's etc) unthinkingly. Yes, I'd imagine that most of the talk about great player-architects knowing how to design for great players is self promotion, but I am wondering if ALL of it is. You and the other architects who post here spend a great deal of time and talent on, for example, creating preferred angles for approaches, and contoured greens with dangerous places to miss, and holes and routings that work well from 2 or 3 different distances/sets of tees; but what if none of that meant anything? If a golf course was designed/re-designed almost exclusively for the 1%, how does that time and talent get "re-focused" when dealing with not a range of average golfers but with a single and very definite sub-set of golfers who can, to a person, approach a green, any green, from just about ANY angle with almost no difference/disadvantage felt, and who can spend a week getting to know any sets of greens no matter how smartly done and then spend the next four days being incredibly precise at hitting targets on those greens, and for whom currently NO hole not matter how long seems to be TOO long?
Jeff - as in my response to Tom, I am wondering whether there is in fact MORE to designing for the 1% than simply adding hazards and length and rough. Maybe there isn't, and maybe even if there IS a Tom D or a Jeff B know it as well as an RTJ II or a JN. I'm just wondering