Thanks again for arranging all of this Jason, it was another great Mashie. Bummed I didn't get to play Saturday, but such is life.
Not to be a contrarian on purpose, but the more I play Wolf, the more I just don't enjoy a few of the holes.
Let me preface that by saying I enjoy an awful lot of the holes and the entirety of the course. It's just that it's bad moments put a real sour taste in my mouth.
#7; while a cool hole in theory, I just hate the fact that all the layups funnel into the same exact spot and leave you a little flip wedge. It's nearly an identical shot to the tee ball on #16. Perhaps if they weren't the exact same I'd feel differently. I also hate all the sand bottles needed on the hole.
I think it may be dramatically improved by clearing trees on the left to give a view of the green. That might make the hole very tempting to drive it.
#8; This hole offers no option on the tee shot, on one that could be so tempting. I wish the view of the bunkers was opened up and tempted players into hitting driver. Clearing the trees left would make this so much more interesting, instead it's like Ken said "it requires restraint" and also hitting one kind of tee shot only
#9; My dislike of this hole stems partly from how I play it but also because the tee shot is so much of a "target." There is literally about a 10 yard area you can hit it and have a clear view/shot into the green
This is going to sound very repetitive but, I think a massive tree clearing effort to the left of the fairway would make this hole much better - only because it would tempt players into going left
Perhaps it's just because these three holes are in a row, but they are such target golf holes, without options, they leave me a little more frustrated than the rest of the course.
#15; I think this is one of the worst golf holes I've played, again because it requires one very specific type of tee shot and even when executed, you can still end up in a shit position. As Jason described it, a low running draw is necessary. Somewhere in the neighborhood of carrying it 200-220 yards. If you get lucky it will run off the hill leaving ONLY a 160 yard uphill approach to a green that runs away. Worst case it gets stuck on the side hill and you have a downhill, sidehill 215 yard approach shot - to a green that there is 0 place to miss/lay up. It's just too penal with too few options to be a good hole at all. This is like #12's bigger, dumber brother. At least #12 has more of a chance to lay up/hold the green/make a par/not make a 10
Again, I still really enjoy Wolf. I think the holes are very unique, it's got a great routing and it's a fun place to test your game. I think most of the course is based in strong strategic design concepts, albeit taken to the edge of play-ability.
As Jason said it too, Wolf presents you with more "hero moments" than any other course I've ever played. Even when failing, I can't wait to get back and try them again, knowing if I have
just one more shot, I'll be able to pull it off.